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Kinqueduran, Chosen of Battles

(Formerly Carmine Rain Hunter of the Crimson Panoply of Victory)

It's a real shame, what happened to Carmine Rain Hunter. A real shame. He was good, remember? Arguably a little too good, though. That's sort of the root of his problem, see? Which was strange, I might add. He had probably the most normal childhood I've ever heard of for a Sidereal. Average guy in a town halfway run by the Realm. Enlisted in the local auxillary legion, left that to be a peace officer for a few years, then got shipped off just before Exalting by that Sidereal who trained him - can't think of her name. Left a wife behind, I think. No idea if there are any children - I'd be surprised if he even knows. I don't rightly remember the name of the Sidereal that referred him to the Bureau now, but she was right about him being dedicated. We assigned him to the demon-hunting office and teamed him with Nine-Roads Sojourner - she's a Chosen of Mercury. Sort of a hunter-killer team, see? Seemed like a good idea at the time, and it was damned effective. She'd root out pretty much any sort of infernal trouble, and between pulling a few strings with the Immaculates or calling in Carmine Ra-, sorry, he's Kinqueduran these days. Anyway, the job would almost invariably get done, and done right. I think he worked a little too hard, though. He got kinda ... well, no, he was always kinda weird. It changed him, though.

I can't really place when he changed, it was a gradual thing, I suppose. He used to be pleasant. Not exactly a people-magnet, mind you, but pleasant. He got cranky, though. I guess that's how you could say it. The demon-hunting business went from being a job to being a lifestyle. Classic Vermillion Sentinel stuff, really. When Nine-Roads was busy with other work, he'd either find another partner, or try to go it alone. Those expeditions tended to end up messy - towns demolished, often with the demon just barely getting away. Oh, he always got his man. Err, thing. But he got a bit sloppy. We finally had to outright force him to take time off, but I think he spent all his time studying, practicing his martial arts, or fiddling with thaumaturgy. The thaumaturgy was good for him, in a sense, I guess. It was something to occupy his mind. It pretty quickly became another resource for his obsession with the job, though, which turned it a bit sour. He was even accused of being an infernalist, but everyone who really knew him dismissed that as the nonsense that it was.

He resigned last month, though. Didn't say why. Hell, he didn't say anything at all, just came into my office, gave me that uncomfortable, distant smile, and set an envelope on my desk.


Concept: neurotic demon-slayer
Player: David.
Chronicle: Red Ice
Experience (Total/Unspent/Spent): 127-16-111

Brief Description:
Kinqueduran is a pale, wiry man with a weary, gaunt face that might once have been truly handsome. He dresses almost invariably in a suit of painstakingly-fitted ultralight plate armor, lacquered deep red and inlaid with brass. His hair is shaggy, just long enough to brush his high cheekbones, and his jawline is invariably rough with stubble.

Strength 4, Dexterity 4, Stamina 3
Charisma 2, Manipulation 3, Appearance 3
Perception 3, Intelligence 3, Wits 3

Endurance 2, Ride, Sail, Survival, Thrown
Craft (arms & armor) 2, Dodge 2, Linguistics 2, Performance, Socialize 2
Archery 2, Brawl 4, Melee 5, Presence 4, Resistance 5
Investigation 3, Larceny, Lore 2, Occult 5 (Demons +2), Stealth
Athletics 3, Awareness 3, Bureaucracy 1, Martial Arts, Medicine

Languages: Old Realm, Riverspeak, Skytongue

Willpower: 6
Essence: 3 (12 motes Personal | 35 motes Peripheral)
Compassion 2
Conviction 4
Temperance 2
Valor 3

Unobstructed Blow
Tolerant Strife
Horrific Wreath
Impeding the Flow
Harmony of Blows
Orchestration of Conflict
Meditation on War
Smiling at the Damned (modified)
Serenity in Blood
Perfection of the Visionary Warrior
Someone Else's Destiny
Meditation on War
Marvelous Inclusion of Details
Systematic Understanding of Everything
Shield of Mars
Forgotten Earth
World-Shaping Artistic Vision (Against Demons)

5 or 6 motes
Spend 6 motes to enter a sanctum through a mirror. Spend 5, make a prayer roll, every 2 successes summons one servant of Deimos, so long as the Charm-user is serving Deimos's purposes.

Smiling at the Damned (modified)
Melee 4, Essence 2; 3 motes, Instant, Supplemental
The character makes a normal Archery, Brawl, or Melee attack, but doubles the base damage of the attack. This Charm may explicitly be used in Combos with Charms of other Abilities. Sidereal Exalted may always use their Conviction with this Charm.

Red Fist Sundering: (Smiling at the Damned, Harmony of Blows, Impeding the Flow)
Knuckles-to-the-Face Gesture: (Smiling at the Damned, Unobstructed Blow)
Unerring Lance of Mars: (Harmony of Blows, Orchestration of Conflict, Impeding the Flow)

The Gauntlet 3
The Quiver 2
The Spear 2

Connections (Crimson Panoply of Victory) 1
Allies 1
Savant 2
Resources 4
Artifact 4
Mentor 4 (Deimos)
Whispers 3
Backing (Underworld Spirits) 3

Perfect Siege Crossbow: Accuracy +1, Damage 10L, Rate 1/10, Range 300
Perfectly-Fitted Armor: Soak 8L/7B, Mobility -0, Fatigue 0 (perfect reinforced breastplate)

Crimson Scarab Shield: (starmetal shield) A beautiful round shield forged from a fine lattice of starmetal covered in a paper-thin layer of red-lacquered fine steel, marked with a large burnished brass scarab. Around the rim, save where the cutouts are, beautiful brass and crimson tassels hang, a sort of scorecard for Kinqueduran. When the face of the shield is bared, foes of the bearer are urged to strike at the character brandishing this defense. Opponents must roll Willpower to resist the urge to attack the character bearing the shield, and characters who fail this roll suffer a +1 difficulty to Awareness rolls, as the fury incited by the shield's emblem blinds them to events around them. The shield also functions as a normal starmetal thunderbolt shield, subtracting two successes from incoming attacks and subtracting one success from the damage applied to the bearer after soak. Commit 5 motes.

Lance of Mars Descending: (starmetal spear) A spear between seven and eight feet long, with a slim eighteen-inch head of gleaming steel with subtle starmetal filigree. The haft is fashioned of six sections of wood and lacquered translucent red, arranged so that the haft appears to be made of red bamboo with thin starmetal wire at each joint. Iron wire is wrapped around the butt as a counterweight. The spear can be disassembled and reassembled by an attuned bearer, but otherwise holds fast. The blade was quenched in the blood of a third-circle demon, and has hungered for the denizens of Malfeas ever since. Hieroglyphs on the blade glisten faint red for the briefest moment when an infernalist or demon passes within 40 yards, and glow progressively longer and brighter when the infernal presence is closer. Within 10 yards, the hieroglyphs burn like hot coals, enveloping the spearhead with a wreath of scarlet fire. The spear is relentless in its hunger, striking desperately at any target it is leveled against, nearly inescapable. This imposes a +1 difficulty to defense, and the spear drives through any protection a demon wears, causing its attacks to do piercing damage to demons. Speed +12, Accuracy +2, Damage +9L (+11L), Defense +3, Rate 3, Commit 5 motes

Base Initiative 7
Fist: Speed 7, Accuracy 10, Damage 4B, Parry 11, Rate 5
Kick: Speed 4, Accuracy 10, Damage 7B, Parry 6, Rate 3
Spear: Speed 19, Accuracy 11, Damage 15L, Parry 12, Rate 3
Crossbow: Speed 7, Accuracy 7, Damage 10L, Range 300, Rate 1/10

Soak: 8A/9L/10B (perfect reinforced breastplate, 8L/7B)
-2 successes from incoming attacks, -1 success from post-soak damage roll (starmetal shield)

[ ] -0
[ ][ ] -1
[ ][ ] -2
[ ] -4
[ ] Incapacitated

XP Wishlist

Willpower 7 (12xp)
Brawl 5 (7xp)
Conviction 5 (12xp)
Willpower 8 (14xp)
Valor 4 (9xp)
Crimson Palm Counterstrike (9xp)
Essence 4 (27xp)
Red Haze (9xp)
Water & Fire Legion (9xp)
Storm's Eye Stance (9xp)
Archery 4 (8xp)
Presence 5 (7xp)
Force Decision (9xp)

K seems to really need more health levels, but does he need them bad enough to pay 9xp for each -0 HL? Right now, I'm not sure.

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