< Taraijin Feneng | Hunting Glory

Update Aphela

NameNatureAspect
AphelaExplorerWood
 
ConceptHouseAnima
Poison ScoutLedaalDragon in the Grass
 
PlayerChronicleExperience
KrakenHunting Glory4 unspent
Last XP Update:
 
Attributes
PhysicalSocialMental
Strength1Charisma2Perception4
Dexterity5Manipulation2Intelligence3
Stamina3Appearance3Wits3
 
Abilities
AirEarthFire
Linguistics3 Awareness4 Athletics3 
Lore3 Craft  Dodge4 
Occult  Endurance3 Melee5 
Stealth3 Martial Arts  Presence1 
Thrown  Resistance3 Socialise2 
 
Water  Wood  Specialties 
Brawl3 Archery1 AbilityRating
Bureaucracy  Medicine5 ----
Investigation  Performance1 ----
Larceny  Ride1 ----
Sail  Survival4 ----
Linguistics: High Realm, Old Realm, Riverspeak, Seatongue
 
 
Tempers Essence*** Virtues
Willpower8Personal:13 totalCompassionX X
X X X X X | X X - - -  13 freeConvictionX X X X
Regain Willpower When Peripheral:31+10 totalTemperanceX X X
You make a significant discovery.32 freeValorX X
   9 committed
 
Combat Statistics
Initiative:7 (13 armed)Soak (L/B):(11/12)Mobility:-0
Daikliave Attack:15 (16)Parry:11Damage:5L
Knife Attack:13Parry:8Damage:4L
Punch Attack:10Parry:10Damage:1B
Kick Attack:10Parry:6Damage:4B
Dodge Action:151m Flicker:7
Feat of Grace:7Feat of Might:4
 
 RestEaseActivity
Essence Regain16/Hour8/Hour0/Hour
W/ Hearthstone26/Hour18/Hour1/Hour
Health Levels0124Incapacitated
((/ x X *))///////
Personal Weapons
WeaponDamageAccDefenseRateSpeed
Thistle and Thorn+4L+4+16+3 (+6)
Knives+3L+2-25+0
Punch+0B+1+25+0
Kick+3B+1-33-3
Clinch+0B+0+01-6
 
 
Anima Banner:
Aphela's anima banner is a field of grass that conceals a dragon
0 MotesNo display.No flux.
1-3 MotesAphela's skin starts to glow a verdant green, her hair starting to appear as grass 
4-7 MotesAphela's skin is now a unform viridean, her hair waving like grass blowing in a summers breeze 
8-10 motesA carpet of grass starts to appear in the area surrounding Aphela, seeds drifting in the wind around her1L dice per minute of contact.
11-15 motesThe grass spreads further, grows longer, and hints of something moving within the grass. It is not the wind.1L dice every 3 turns.
16+ motesThe long and sinuous dragon breaks from the concealment of the long grass, wrapping around Aphela.1L dice every turn.
 
5 motes:By spending 5m Aphela can add her essence in dice to one Athletics or Dodge action a round. Scene duration.
 
 
BackgroundsValueNotes
 
Artifact*****Thistle and Thorn, short daiklaves **, Thistle and Thorn are both crafted of Green jade, seeming more grown than made. Thistle is a long and straight daikliave, for stabbing, Thorn sporting a viscious curve. 3+3 attunement (2+2)
  There is a socket in the pommel of each blade, currently set with a Stone of Quick Thought (Thistle) and Gem of the Flying Heart (Thorn). Attunement 3+3 (2+2)
  Skin-Mount Amulet ** Jade, and looking like flowers set into her belly, taking the form of poison ivy blossoms coiled round the stone, and incorporated into the tattoo that stretches from her hips across to her breasy . The mount holds a single Hearthstone (currently the Gem of Perfect Mobility). This adds 10 to Aphela's Peripheral Essence pool
  Ranger Armour ****,The standard armor of a division of Exalted Rangers and Enforcers from the First Age, these suits are windfalls to whomever discovers one. Currently, only a handful of examples are known to exist, most in the hands of the Realm and the Bronze Faction. Lose-fitting material resembling leather covers the entire body, while a breather mask and visor cover the head.
  The suit seals entirely, keeping the wearer at a constant, comfortable temperature and preventing her from being tracked by smell. When the suit does not have to divert Essence to maintaining its effects over a moving body, it can wrap the wearer in a cocoon of Essence and dematerialize him. When standing still and now using the Essence-reclimation powers of the suit, the wearer is immaterial and invisible. He can only be detected by magical means which percieve immaterial spirits and even those effects are at +3 difficulty to locate him.
  By recycling the Wood and Water Essence of the wearer, the suits can provide unlimited nutrition in the form of a bland, tasteless white paste and purified water from tubes in the head gear. Expending 1 mote provides enough water or food for a day. Similar Essence-control systems allow for the wearer to recycle his Air and keep himself at elemental balance, preventing all environmental damage and allowing him to breathe in toxic gasses or underwater. Conserving Earth Essence lets the wearer climb on vertical surfaces as he applies conserved attraction force.
  The constant flow of Essence into and out of the suit provides a useful side effect in that any disturbance of the recycling fields provides warning to the wearer, providing fool-proof defense from non-magical surprise attacks or ambushes.
  Ranger Suit : Soak (9/9)| Hardness 5 | Fatigue 0 | Mobility 0 | Commitment 4
  Jade Hand *, Aphela gained this hand after an encounter with Lunar Anathema several years ago. The wound never regrew, even with most potent healing magics and so a Jade hand was her only recourse. Has a single Socket, set with a Budding Gem. Attunement 1
  Modesty Cloth *, A useful but uninspiringly utilitarian contrivance, the Modesty Cloth is a garment that changes consistency, color and size to suit its purpose: providing the bare minimum in modest coverings. The Modesty Cloth can adapt to whatever culture the wearer finds him or herself surrounded by and alter itself to cover the exact amount of the wearer's body required for modesty.
Breeding***Adds 3 to Personal and 5 to Peripheral Essence.
Manse*****Gem of Perfect Mobility (Fire *****), a brillant red gem that glows as a candle. Gives two actions per turn
  Blood Stone (Water **), a dark seagreen stone, liberally flecked with blood red, this Hearthstone renders Aphela immune to all toxins and disease.
  Gem Of the Flying Heart (Fire *), a sphere with a yellow cat's eye, it seems to blink and watch its surroundings. It gives a bonus to Dodge rolls equal to half the Exalt's Conviction, and adds 1 die to attack rolls made with edged weapons it is set in.
  Gem Of Quick Thought (Air *), gives +1 dice to wits and dex rolls as long as the wearer concentrates.
  Budding Gem (Wood *), can bud off small copies of itself that hold a single mote of essence (or two for wood aspected beings). It's a simple action to reclaim them (up to ess in a single go).
Resources***Money! yay money.
Connections**The Threshold. Various Hunts and other expeditions out into the Threshold have given Aphela a variety of people she can contact when she needs information or other things.
Charm Descriptions
CharmCostTypeNon-Instant Duration
 
Infection Banishing Prana1mSimple
Disease Banishing Technique4m (3m) 1wSimple
Wound-Closing Touchvaries 1wSimple
Dread-Infection Strike2m (1m)Supp
Snake Blade TechniquevariesSimpleUntil Used
 
Flickering Candle Meditation1m/2diceRef
 
Wild Wandering Forester Charm1m/2diceSupp
 
Distracting Breeze Meditation1m/+2 suxxSimpleScene
 
Merits & FlawsCost
Equipment And Other Gear
Several well crafted knives in various sheathes, small pack with survival stuff in, small medical pack, other bits.

< Taraijin Feneng | Hunting Glory