< Xar Rex Ochilike | Ex Pulp Chars | Oteki >
Update Xar
Name | Nature | Caste |
Xar`Rex | Bravo | Anklok |
|
Concept | Homeland | Anima |
Dragon | | None |
|
Player | Chronicle | Experience |
Char | Exalted Pulp of Brume | Un, Sp, Tot |
|
ATTRIBUTES (7/5/4) |
PHYSICAL | | SOCIAL | | MENTAL |
Strength | 5 | | Charisma | 2 | | Perception | 2 |
Dexterity | 4 | | Manipulation | 3 | | Intelligence | 3 |
Stamina | 5 | | Appearance | 2 | | Wits | 3 |
|
ABILITIES |
(25, 10 from Breed/Favored, min 1 in each Favored) |
DAWN | | ZENITH | | TWILIGHT |
Archery | . | | Endurance | 2 | | Craft | 4 |
Brawl | 4 | | Performance | . | | Investigation | . |
Martial Arts | . | | Presence | . | | Lore | 3 |
Melee | . | | Resistance | 2 | | Medicine | . |
Thrown | 4 | | Survival | 2 | | Occult | 2 |
|
NIGHT | | ECLIPSE | | SPECIALITIES |
Athletics | 4 | | Bureaucracy | . | | Ability | Rating |
Awareness | 1 | | Linguistics | 2 | | Craft | Artifacts |
Dodge | 3 | | Ride | . | | Thrown | While Flying |
Larceny | . | | Sail | . | | | |
Stealth | . | | Socialize | . | | | |
|
Linguistics: High Realm, Old Realm, Whatever we speak |
|
TEMPERS | | | ESSENCE | 3 | | VIRTUES (5) |
Willpower | 8 | | Pool: | 36 | | Compassion | 2 |
x x x x x | x x x - - | | | Conviction | 4 |
| | | | |
Limit Break | | | Committed: | 0/0 Pers | | Temperance | 1 |
- - - - - | - - - - - | 0/0 Peri | | Valor | 4 |
|
Calculations | All Personal (Ess x 4) + (WP x 2) + Conv + Valor |
|
Anima Banner: | |
|
Virtue Flaw |
Limit Break Condition: | |
description |
|
BACKGROUNDS | value | notes (17) |
|
Artifact | 4 | 10 dots of artifacts: See below. |
Essence Storing Collar | 4 | No Attunement. Stores 8 extra motes. |
Smash Fist Poon? | 3 | Combination Harpoon and Smashfist! Uses Thrown/brawl |
Armor | 3 | Armor! And it's good, too. |
Manse | 3 | Yep yep. First Age DK manse. Yep yep. |
|
COMBAT STATISTICS |
|
Initiative: | x | | Soak (8L/11B): | (0/0) | Mobility: | 0 |
ARMOR: | | Dragon Plate (8L/6B) | w/ Armor (16L/17B) H4 | Fatigue: | 0 |
|
>>> | REST | EASE | ACTIVE |
ESSENCE REGAIN | 8/hour | 4/hour | 0/hour |
w/HS (Windhands) | 14/hour | 10/hour | 6/hour |
|
HEALTH LEVELS (7) | 0 | 1 | 2 | 4 | Incapacitated |
((/*xX)) | // | // | // | / | / |
|
PERSONAL WEAPONS |
|
WEAPON | DAMAGE | ACC | DEFENSE | RATE | SPEED |
Weapon | +0L(0L) | +0(0) | +0(0) | 0 | +4(11) |
|
Bite | +3L(8L) | +0(8) | -2(6) | 2 | -3(4) |
|
Claw | +3L(8L) | +1(9) | +0(8) | 3 | +0(7) |
|
Tail | +4LP(9LP) | -1(7) | -2(6) | 2 | -6(1) |
|
CHARM DESCRIPTIONS |
(10, min 5 from Caste or Favored) |
|
CHARMS | page # | type | duration | cost |
^
First Light | Pg.183 | Simple | Scene | 1m |
Conjure a small light sufficient to illuminate an area 10yd on a side. It can be cast on any object the character can touch, including on other characters. A character who is a recipient of this light cannot effectively hide until it ends. |
^
Lesser Conjuration of Flame | Pg.183 | Simple | Scene | 3m |
The character can cause any flammable object she touches to burst into flame. This flame is as intense as a campfire. In addition, the character can apply the flame to a nonflammable object, which will be unharmed but will remain covered in fame for the duration of the spell. When used on the blade of a weapon or even on a cestus, this power adds a number of damage dice equal to the character's permanent Essence score. This flame will not harm its creator, although other fires created by it may do so. |
^
Bolt of Fire | Pg.183 | Simple | Instant | 1m per 1L |
The DK hurls a bolt of blazing fire at a single opponent. Roll Dex+Thrown+Ess to hit. Range is Essx20 yards, and does 1L per mote spent. A character cannot spend more motes on this power than Ess+Path |
^
Lithic Understanding | Pg.181 | Simple | Scene | 5m |
The DK can communicate with the Small God associated with each rock or crystal. He gaines Path to all Lore rolls to understand the properties of rock/crystal and to all Craft rolls to work with the stone or crystal. Per+Lore dif2 to discern basic properties, +1dif if from Wyld. This negates the +1 dif that Anklok suffer when crafting, and does not require any tools beyond claws. |
^
Shape The Earth | Pg.181 | Simple | Scene | 4m |
The DK can shape stone or crystal with his bare hands as easily and swiftly as clay. Can create handholds, to climb rock/stone twice as rapidly as usual and reduce diff of Ath roll by Ess. Can shape doorways in rock walls, or repaire them with her bare hands. Using this power, she ignores all of the stone's soak and applies full claw damage to the wall every turn. However, she can only use her claws in this fashion. She can repair walls using strength and claws. Roll is the same as to destroy, but repair instead. |
^
Empower Crystal | Pg.181 | Simple | Varies | 6m 1W |
Allows the DK to craft Crystal Tech! Adds automatic successes equal to Path. This is also added to attempts to create/modify Manses and Hearthstones. This can only be used to craft Crystal or Orichalcum artifacts. Essence is committed until artifact is finished. |
^ Windhands Gem:
Free Reflexive full dice pool vs all ranged attacks
21 BP Spent on:
- Essence 3 - 8BP
- Conviction 4 (+1 dot) - 3BP
- Valor 4 (+1 dot) - 3BP
- Thrown 4 (+3 dots) - 3BP
- Craft 4 (+3 dots) - 3BP
- Specialties: Thrown, Craft - 1BP
XP Spending Log:
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