NameNatureCaste
XethlixocoatlculbialikVisionaryNone
 
ConceptHomelandAnima
Volcano GodThe SouthNone
 
PlayerChronicleExperience
NPCEx Pulp? of Brume Un, Sp, Tot
 
ATTRIBUTES (7/5/4)
PHYSICAL SOCIAL MENTAL
Strength7 Charisma3 Perception5
Dexterity3 Manipulation3 Intelligence3
Stamina10 Appearance3 Wits2
 
ABILITIES
(25, 10 from Breed/Favored, min 1 in each Favored)
DAWN ZENITH TWILIGHT
Archery. Endurance5 Craft7
Brawl5 Performance. Investigation.
Martial Arts. Presence4 Lore3
Melee5 Resistance5 Medicine.
Thrown3 Survival3 Occult3
 
NIGHT ECLIPSE SPECIALITIES
Athletics5 Bureaucracy. AbilityRating
Awareness4 Linguistics3 CraftMetal x3
Dodge2 Ride. SurvivalFire x3
Larceny. Sail. OccultFire Gods
Stealth. Socialize.   
 
Linguistics: Flametongue, Old Realm, High Realm, Low Realm, Southern Barbarian Languages, Riverspeak, Guild Cant
 
TEMPERS  ESSENCE4 VIRTUES (5)
Willpower7 Pool:97 Compassion2
x x x x x | x x x - -  Conviction4     
   Committed:0/0 Temperance5
   Valor5
 
Calculations[-All Personal (Ess x 10) + (WP x 3) + (Sum of Virtues x2)]
 
BACKGROUNDSvaluenotes (17)
 
Cult2A bunch of Ess 2 Anklok, formerly lead by Xar Rex
Manse3Yep yep. First Age DK manse. Yep yep.

Charms

  • Dematerialize
  • Principle of Motion
  • Possession
  • Ride
  • Materialize
  • Landscape Travel (Fire and Metal)
  • Landscape Camouflage (Fire and Metal)
  • Landscape Hide (Fire and Metal)
  • Hurry Home
  • Stoic Endurance
  • Stillness
  • Smith's Brawny Skill (Use Str instead of Dex for Crafts rolls. 1 mote/scene)
  • Affinity Element Control (Fire and Metal)
  • Creation of Perfection
  • Donning Spiritual Armor
  • back to Exalted Pulp