< Key | Hunger World | Lavender >
Man, Scrounged mismatched armor, worn face, sad eyes, hard body.
STATS | MOVES | HARM | |||||||
---|---|---|---|---|---|---|---|---|---|
[ ] | COOL +1 | do something under fire (p2) | [ ] | shattered (-1 cool) | Countdown | ||||
[X] | HARD +3 | seize by force, go aggro (p2-3) | [ ] | crippled (-1 harm) | [ ] | 4 o'clock | [ ] | 10 o'clock | |
[x] | HOT -1 | seduce or manipulate (p3) | [ ] | disfigured (-1 hot) | [ ] | 7 o'clock | [ ] | 11 o'clock | |
[ ] | SHARP +1 | read a sitch, read a person (p3-4) | [ ] | broken (-1 sharp) | [ ] | 9 o'clock | [ ] | 12 o'clock | |
[ ] | WEIRD 0 | open your brain(p4) |
Improvement (p11) | [X] | [X] | [ ] | [ ] | [ ] >> improve |
---|
help, interfere, session end (p4)
Lemma | +2 |
Key | +3 |
Lavender | +1 |
Battle-hardened: when you act under fire, roll+hard instead of roll+cool.
Fuck this shit: name your escape route and roll+hard. On a 10+, sweet, you’re gone. On a 7–9, you can go or stay, but if you go it costs you: leave something behind, or take something with you, the MC will tell you what. On a miss, you’re caught vulnerable, half in and half out
Insano like Drano: you get +1hard (hard+3).
UNGIVEN FUTURE:
< Key | Hunger World | Lavender >