< Character Template | Hunger World | Key >
Male, scrounge wear plus tech, plain face, calm eyes, wiry body.
STATS | MOVES | HARM | |||||||
---|---|---|---|---|---|---|---|---|---|
[ ] | COOL -1 | do something under fire (p2) | [ ] | shattered (-1 cool) | Countdown | ||||
[ ] | HARD 0 | seize by force, go aggro (p2-3) | [ ] | crippled (-1 harm) | [x] | 4 o'clock | [ ] | 10 o'clock | |
[x] | HOT +1 | seduce or manipulate (p3) | [ ] | disfigured (-1 hot) | [ ] | 7 o'clock | [ ] | 11 o'clock | |
[x] | SHARP +1 | read a sitch, read a person (p3-4) | [ ] | broken (-1 sharp) | [ ] | 9 o'clock | [ ] | 12 o'clock | |
[ ] | WEIRD +2 | open your brain(p4) |
Improvement (p11) | [X] | [X] | [X] | [ ] | [ ] >> improve |
---|
help, interfere, session end (p4)
Key | +3 |
Boxer | -1 |
Lavender | +1 |
Things speak: whenever you handle or examine something interesting, roll+weird. On a hit, you can ask the MC questions. On a 10+, ask 3. On a 7–9, ask 1:
Treat a miss as though you’ve opened your brain to the world’s psychic maelstrom and missed the roll.
Oftener right: when a character comes to you for advice, tell them what you honestly think the best course is. If they do it, they take +1 to any rolls they make in the doing, and you mark an experience circle.
UNGIVEN FUTURE:
< Character Template | Hunger World | Key >