Name: Makeda

Description

A wizard jealously guarding her magical territory.

Forms

(Starting dice are three packages: d12 d8; d10 d6; d6 d4)

  • Action d6 d4
  • Maneuvering d12 d8
  • Self-Protection d10 d6

Particular Strengths

(Write your particular strengths here. Check the boxes that apply, one check per significance, to a max of 4 significance)

Metamorphosis (Significance: X)
Potent [ ] (Doubly Potent [ ]) Broad [ ] Consequential [ ] Unique [ ] Far-reaching [X]

Description: She can take the form of animals.

Form used: Action
Die size: d8 (d8 normally, d10 for Potent, d12 Doubly Potent)

Effects: She turns into an animal. This always happend in an eye-blink sor of way, not with all gruesome skin shifting - just one minute she's a bird, and another time, a human.

Best Interests

It is in Makeda's best interests:

  • to discover local spirits and kill their hosts
  • to seduce Mezwar to exploit his political influence