Over to Common Charms, Ring Charms?, Staff Charms?, or Sword Charms?

Dharma, the Cup

New and Revised Charms

Soul-Consuming Hunger

  as per Fair Folk, page 166

The effects of consuming a consenting targets soul are changed as follows: The Raksha gains a pool of essence equal to 10 motes for every Virtue or Willpower point the target possessed. The Raksha may spend this essence in the following ways.

  • The raksha may spend 1 mote of Essence to add a mote of Essence to her pool, up to a maximum of her pools normal limits. The raksha may also gorge herself even more, with every mote added to her pool beyond those limits requiring 3 motes from the target.
  • The raksha may spend 10 motes to gain a point of Gossamer, converting the deepest dreams and most essential emotions of the target into this valuable raw material. A raksha doing such may also ask the storyteller one question about the mortal per point of gossamer harvested. You may only an amount of gossamer equal to twice the mortals highest Virtue.
  • The Raksha may spend 15 or 30 motes to consume the memories and skills of the mortal, gaining from them the ability to spend experience points to raise a single trait. It costs 15 motes to learn a attribute, virtue, or an ability that the mortal had at least one dot in. The raksha can also use this charm to increase other traits, but this costs twice the motes. A Raksha using a soul in this fashion may only increase a number of traits equal to twice the mortals Essence rating.

Additional uses for souls exist, but they require additional charms to fully master. Any motes not spent after consuming the soul are lost. The process of consuming souls is quite pleasurable for the Raksha, but those who overindulge risk becoming more akin to those they consume.

Summoning

  Cost: 5 motes, 1 willpower, 2 gossamer
  Duration: Instant
  Type: Supplemental
  Minimum Staff: 2
  Minimum Essence: 2
  Prerequisite Charms: Maddening Summons

The Fair One's voice becomes utterly compelling, calling out and reaching for its chosen target even over vast distances. The raksha chooses a target when he invokes this charm, who must be within a number of miles equal to the characters Essence rating. However, in order to use this charm the character must be familiar with the target and know his name. Only an actual name will suffice, not nicknames or pet names. The raksha uses this name over the course of the summoning, often speaking to the target of the pleasure and glory of the fate that awaits him.

The raksha's player rolls Charisma + Socialize as a Staff-shaping action against a difficulty of the targets Essence rating. The target will find himself obsessed with the raksha, unable to think of anything else, leaving the safety of house, village, town, fort or other shelter as swiftly as possible to speed to the side of the Fair One. If the victim is opposed in this action, he will resist vigorously and actively for one scene per success on the shaping roll. This resistance takes the form of whatever seems most appropriate, either vigorous arguement or active combat. After this duration expires the target is free of the compulsion.

This Charm is a work of glamour, and it has no effect on targets whose Willpower + Essence exceeds the raksha's Charisma.

Notes on Charms

  • Soul-Carving Artifice has its cost changed to 3 motes, 1 willpower, 1 gossamer. Its Minimum Cup requirement is 4. It is otherwise unchanged.
  • Heart-Stealing Kiss has its cost changed to 4 motes, 1 willpower, 0 gossamer. Its Minimum Cup requirement is lowered to 2. The raksha gains 3 motes per drained Virtue or Willpower point. The "relevant" virtue depends on the feeding grace used with this charm.