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Success Results Guidelines
Successes | Results |
1 | You dance with sufficient style and impression to distract several randy guards, or tell a story that calms down a number of frightened children. |
3 | A hasty battlefield oration calms the shattered nerves of your men, giving them the courage to meet the Camal Raiders in battle. You and your mandolin capture the attention of the Court, and win you the eye of the pretty young Princess. |
5 | You distract and entertain a trio of Raksha Nobles with tales such that they decide they don't need to drink your soul, or so sway the crowd at your exercise with a quick speech that they overpower the guards and cut you down. |
7 | You manage to carry your cherade of being a woman even through a night of sexual bliss with your supposed husband, with him none the wiser. |
10 | When discovered by an Immaculate Monk of the Wyld Hunt at a recital, your voice so entrances him that he concludes you cannot possibly be a demon and helps hide you from his fellows. |
14 | While trapped in Malfaes, you get into a slight musical duel with Erembour. She blows her horn for the glory of darkness, and you stroke your mandolin for the wonder of the light. You both end up tied, with your songs bringing all the demons to tears, allowing you to escape without further contest. |
Successes | Results |
1 | You convince a cautious man that you are worth trusting and convince him to share his secret with you, or badger a thug into giving up who hired him. |
3 | After a few days cross-country with the bounty hunter who captured you, you've convinced him that he should give up the reward and let you go. You capture the heart of the pretty young Princess after a few clandestine meetings. |
5 | You browbeat the a highly trained spy of the All-Seeing Eye into telling you everything he knows about his operation and the other people involved. You turn a bunch of bloodthirsty pirate scum into a tight unit of disciplined soldiers in just a few short weeks of training. |
7 | You, a young junior Councilor, manage to beat back the corruption and tunnel vision of the corrupt Council you serve on, forging unity and cooperation and enacting positive changes that move toward your agenda. |
10 | While leading a symposium in Stygia, you manage to pull together and manage the various powerful personalities of the Deathlords, gathering from them an accord and directing the Servants of Oblivion in a single direction. |
14 | After a life-time of friendship, you tearfully tell your powerful insane First Age Solar comrade that he has gone insane and betrayed everything he once stood for, and that you must now slay him for the good of the world. He relents, and allows you to do such, in a moment of lucidity. |