Rosemarie Travessia

Human paladin

Speed: 5

Initiative: +0 (+0 level, +0 Dex)

Hit Points: 28, Bloodied: 14, Healing Surges: 11, Surge Value: 7

Defenses

  • AC: 20 (10, +8 armor, +2 shield)
  • Fortitude: 15 (10, +1 Str, +1 race, +1 class)
  • Reflex: 12 (10, +0 Dex, +1 race, +1 class)
  • Will: 15 (10, +3 Cha, +1 race, +1 class)

Abilities: Str 12 (+1), Con 13 (+1), Dex 10 (+0), Int 11 (+0), Wis 16 (+3), Cha 16 (+3)

Trained Skills: Diplomacy (+8), Endurance (+6), Heal (+8), Insight (+8), Religion (+5)

Feats

  • Action Surge: +3 bonus to attack roll gained from action point
  • Healing Hands: add Charisma modifier to hit points given by lay on hands

Class Features

  • Channel Divinity (Divine Mettle): encounter, minor action; target (close burst 10) makes saving through with my Charisma modifier as bonus
  • Channel Divinity (Divine Strength): encounter, minor action; add Strength modifier as extra damage to next attack
  • Divine Challenge: at-will, minor action; target (close burst 5) has -2 to attack anyone but me and takes 3 + Charisma modifier radiant damage the first time it tries
  • Lay on Hands: at-will, minor action; target (touch) gets a healing surge and I lose one

Basic Attacks

  • Longsword: +4 vs. AC (+0 level, +1 Str, +3 proficiency), 1d8+1 damage
  • Crossbow: +4 vs. AC (+0 level, +0 Dex, +2 proficiency), 1d8 damage

At-Will Powers

  • Bolstering Strike: +6 vs. AC, 1d8+3 damage and gain Wis modifier in temp hit points
  • Enfeebling Strike: +6 vs. AC, 1d8+3 damage and it gets -2 to attack rolls until end of my next turn if marked
  • Holy Strike: +4 vs. AC, 1d8+1 damage, plus Wis modifier if target was marked

Encounter Powers

  • Shielding Smite: +6 vs. AC, 2d8+3 damage and one ally within 5 squares gains my Wis modifier as power bonus to AC until end of my next turn

Daily Powers

  • Radiant Delirium: +6 vs. Reflex, ranged 5, 3d8+3 radiant damage and target is dazed until end of my next turn, also -2 to AC (save ends). Miss: Half damage and target is dazed until end of my next turn.

Equipment

  • Plate armor (50 gp)
  • Heavy shield (10 gp)
  • Longsword (15 gp)
  • Crossbow (25 gp)

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