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Basic Solar Lore Charms

Soothing Meditative Method

  Cost: 8 motes
  Duration: Varies
  Type: Simple
  Minimum Lore: 3
  Minimum Essence: 2
  Prerequisite Charms: None

A Solar using this charm can enter a restful trance-like state, completely relaxing his mind and body and allowing the natural flow of essence through Creation to gently ease sore muscles and carry away his troubles. The character may commit this charm for the duration of a nights rest or a lengthy meditation session, enjoying numerous benefits. Any rest enhanced with this charm is twice as useful as normal, allowing the Solar to survive on as little as two and a half to four hours of sleep every day. Even an hours rest is sufficient to wipe away most fatigue, and a full nights sleep is impossibly soothing. If his rest was enhanced with this charm, the character adds his Essence rating to his normal Conviction roll to regain willpower every day. Lastly, a character using this charm is connected to the essence of the world around him, allowing him to easily wake from rest with full awareness if disturbed.

Peerless Research Method

  Cost: 1 mote per success
  Duration: Varies
  Type: Simple
  Minimum Lore: 2
  Minimum Essence: 1
  Prerequisite Charms: None

It is no lie that research can be time-consuming and difficult, requiring the scholar to spend weeks or months gathering reliable sources of information, pouring over them and cross-checking them for accuracy. Even then, the results can be flawed and incomplete at best. A Solar Scholar using this charm can gain much greater results with significantly more ease. However, the character must still have some viable (not necessarily reliable) source, and spend anywhere from days to weeks in actual research. Upon embarking on such a project, the Solar can activate this charm.

The character first makes a Intelligence + Lore roll, and may then purchase additional successes on this roll for 1 mote per success. He may not purchase more successes than (Essence + the number of successes rolled), however, and is additionally limited by the usefulness of the Source. A Solar with a few books on the subject can add two successes on the roll, a nice-sized library or a knowledable old man allows five successes to be added. A wise little god might allow one to add eight successes, while a massive First Age library could add up to 11 successes. The most impressive sources of knowledge eliminate the limit entirely.

Unearthing Trivia Technique

  Cost: 3 motes
  Duration: Instant
  Type: Reflexive
  Minimum Lore: 3
  Minimum Essence: 1
  Prerequisite Charms: Peerless Research Method

This Charm allows the Exalted to gain a little bit of useful knowledge about some topic of interest. The topic can relate to history, geography, literature, philosophy or some related field. The character spends 3 motes, names a topic, and the storyteller informs the player of some bit of useful and immediately relevant information that pops into his characters head. It is not generally understood where this information comes from, but few come up with information that they have utterly no buisness knowing. Some Solars suggest this knowledge comes from the subconscious, or that the charm retrieves some deeply buried bit of memory. Others suggest that the charm sparks a spontaneous bit of inspiration, or takes information raw from the essence pattern of the world around him. All of these explanations might, in fact, be true to some extent.


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