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⚠ <pre>
NAME POINT TOTAL
Mimi Clark "100 points"
CONCEPT
Anthropology Major
BASIC ATTRIBUTES SECONDARY CHARACTERISTICS
ST: 9 [-10 pts] HP: 9 / 9 ]0 pts]
DX: 11 [20 pts] Will: 13 [5 pts]
IQ: 12 [40 pts] Per: 12 [0 pts]
HT: 10 [0 pts] FP: 10 / 10 [0 pts]
Basic Lift- 16 Damage- 1d-2 (Thr), 1d-1 (Sw)
Basic Speed- 5.25 [0 pts] Basic Move- 5 [0 pts]
Average Build [0] 5'1" (height), 105 lbs (weight)
ENCUMBRANCE WEIGHT MOVE DODGE
None (0) = BL 16 5 (1) 8- (BS+3)
Light (1) = 2 x BL 32 4 (4/5) 7- (BS+2)
Medium (2) = 3 x BL 48 3 (3/5) 6- (BS+1)
Heavy (3) = 6 x BL 96 2 (2/5) 5- (BS+0)
X-Heavy (4) = 10 x BL 160 1 (1/5) 4- (BS-1)
TL: 8 (digital age) BLOCK PARRY
SIZE: 0 (~2 yards) n/a 9- (unarmed)
CULTURAL FAMILIARITY LANGUAGES
Western [0] English, native [0]
African [1] Afrikaans/Dutch, accented [4]
REACTION
-1 reaction from everyone
+1 reaction from those aware of your charity (10- roll), -1 reaction from your teachers.
+2 reaction from those you feel a Sense of Duty toward, when checking to see if they can rely on you.
-1 reaction to those you annoy with your stubbornness.
cost SKILLS (50 points total) relative/difficulty level
2 pts Anthropology IQ-1 Hard 11
2 pt Area Knowledge (Sub-Saharan Africa) IQ+1 Easy 13
4 pt Area Knowledge (Miami, FL) IQ+2 Easy 14
2 pts Brawling DX+1 Easy 12
4 pts Computer Operation/8 IQ+2 Easy 14
2 pts Driving/8 DX Average 11
1 pt First Aid/8 IQ Easy 12
2 pts Games (Roleplaying Games) IQ+1 Easy 13
1 pts Hiking HT-1 Average 9
2 pts History (Pre-Colonial Africa) IQ-1 Hard 11
8 pts Intimidation Will+2 Average 15
2 pts Observation Per Average 12
2 pts Navigation (Air) IQ Average 12
8 pts Piloting (Light Airplane) DX+1 Average 13
1 pt Piloting (Helicopter) DX-1 Average 10
2 pts Public Speaking IQ Average 12
4 pts Research IQ+1 Average 13
1 pt Writing IQ-1 Average 11
⚠ </pre>
Advantages
- Wealthy [20], and Independent Income [3]. You have 100K worth of possessions, can manage to get "Wealthy" jobs, and otherwise live in some luxury due to your family/inheritance. You get $3000 every month, from a Trust Fund.
- Patron [10]. Your Uncle, "Randy Clark", who looks after you and manages the trust-fund. He's built on 150pts, and is available on a roll of 12-. He's "minimal intervention", however, only providing you the help HE thinks you need rather than what you think you need...
- Allies [3]. Dina, a fellow Anthropology student who is taking many of the same classes as you and whom is a somewhat friendly face. A 75pt character, who is appears fairly often (9-).
- Contacts [3]. The manager of the small Private Airport, who has an Effective Pilot skill of 18- and can provide you with information on planes and the airport. He's available fairly often (9), and is somewhat reliable.
- Contacts [1]. A fairly low-ranked figure in the Peace-Corps, with an Effective 12- skill in Area Knowledge (Africa) who keeps you "in touch", who is available rarely (6-) and usually reliable.
- Contacts [2]. An Anthro-Professor, with an Effective Anthropology skill of 15- who can provide information on the college, your education, and your field. He's available fairly often (9-), and usually reliable.
- Reputation [1]. You give money to street people/charities. Large group, +1 to reactions, recognized on (10-).
Disadvantages
- Bad Sight [-10]. You nearsighted. -6 to vision rolls, -2 to melee skills, and double ranged penalties. You avoid all of these penalties whenever you wear your glasses/contacts.
- Bad Temper [-10]. You tend to "wig out" in stressful situations. Your self-control roll is (12-).
- Compulsive Spending [-7]. You must make a Self-Control roll at (9-) to avoid making a purchase that matches any of your quirks, or interests, when you have the money on-hand. Your monthy cost of living is 40% higher than normal, and you have a -3 to your Merchant skill default.
- Sense of Duty [-5]. You have a deep sense of responsibility to your Gaming Club and RPG group.
- Stubbornness [-5]. You like, and expect, to get your own way. Your Self-Control roll is (12-).
- Mistaken Identity [-5]. You look /very/ similar to...someone else.
- Unattractive [-4]. Vaguely unattractive. Reaction penalty.
- Enemies [-2]. An old member of your Roleplaying group, who you kicked out. Appears fairly often (9-), Rival.
- Reputation [-1]. Teachers think your a lazy brat. Small group, -1 to reactions, always recognized.
QUIRKS: Always Biting Nails, Expensive Stuff Is Better, Lazy, Horrible Hangovers [-4].
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