Disciplines | Auspex >

Animalism

Level 1 - Feral Whispers

You gain the ability to speak with a single animal.⚠ </br>

System: There is no roll just to talk to an animal, but to convince it to follow your instructions, roll Manipulation + Animal Ken. The difficulty is based on what type of animal and how predatory it is. If you speak to it in animal-noises, your difficulty is decreased by 1.

Level 2 - Beckoning

Call out and summon every animal of a single species that is nearby to come to you.⚠ </br>

System: Roll Charisma + Animal Ken (difficulty 6). The number of successes determines how many animals respond. They will not respond if they can't hear your call.

Level 3 - Quell the Beast

Pacify mortal animals and even humans by forcing their inner Beast to submit to yours.⚠ </br>

System: Engage in an extended Manipulation + Intimidation or Empathy roll (difficulty 7). You need (your target's Willpower) successes to cow them. If you fail a roll, you must start over. If you botch, the target is immune for the scene. Soothed mortals can't spend Willpower and refuse to struggle or defend themselves if attacked. If their life is in danger, they make a Willpower roll to break free. Each day, the subject rolls Willpower; they break free of the effect when they have successes equal to your Willpower.
This power can be used to help end a Frenzy for another vampire. If you score at least 3 successes, they can make a normal check to end the Frenzy.

Level 4 - Subsume the Spirit

Take possession of an animal's body. Your body becomes torpid while you are inside the animal's. After using this power, the animal continues to affect your behavior for several nights.⚠ </br>

System: Make eye contact with the animal and roll Manipulation + Animal Ken (difficulty 8). Success determines what kind of Disciplines can be used through the animal's body. If you take damage while inside an animal, it affects your own body. You can soak it normally. If the animal dies while you are in it's body, you enter torpor. After ending the effect, spend 3 Willpower or wait a week to end the lingering animalistic behavior traits.

Level 5 - Drawing Out the Beast

Temporarily remove your Beast from your own body, placing it in another body. The target of this power is instantly put into a Frenzy, where they will act something like you would.⚠ </br>

System: Pick a target that you can see, then roll Manipulation + Self-Control (difficulty 8). If you fail, you automatically Frenzy for twice as long as normal. If you Botch, you can't even use Willpower to end your Frenzy and it is especially severe. The character hosting your Beast must remain in your presence; if they escape your vicinity then you lose touch with your Beast. Without a Beast, you are immune to Frenzy, but unable to regain Willpower. To regain your Beast, track down the body that has it and either convince it to return or kill the body.