Disciplines

Animalism

The ability to command and transform into animals.

Level 1 - Feral Whispers

You gain the ability to speak with a single animal.⚠ </br>

System: There is no roll just to talk to an animal, but to convince it to follow your instructions, roll Manipulation + Animal Ken. The difficulty is based on what type of animal and how predatory it is. If you speak to it in animal-noises, your difficulty is decreased by 1.

Level 2 - Beckoning

Call out and summon every animal of a single species that is nearby to come to you.⚠ </br>

System: Roll Charisma + Animal Ken (difficulty 6). The number of successes determines how many animals respond. They will not respond if they can't hear your call.

Level 3 - Aspect of the Beast

Take on some trait associated with a specific creature.⚠ </br>

System: Spend one BP and roll Manipulation + Occult, diff 7. The trait lasts for 1 turn per success. Example traits below.

AnimalEffect
Bear+2 Strength
Beaver+1 Bite damage
Cougar-2 Courage diff
FalconDouble vision range
Hare+2 dice to hearing
Hound+2 dice to smell
FrogDouble jump distance
SnakeInject poison with a Bite
Squirrel-2 diff to balance rolls
StagDouble run speed

Level 4 - Beast's Skin

Transform into a predatory beast that you've killed.⚠ </br>

System: Roll Stamina + Occult, diff 7 and cover yourself in the creature's blood. If successful, make a Frenzy check. The creature in question must have at least one BP worth of vitae (i.e., must be as large as a bat or large bird) and must be a predatory or omnivorous animal (no elephants or rhinos). The transformed vampire gains all physical traits of the creature. The transformation lasts until sunrise or until the vampire "sheds" the skin taken.

Level 5 - The Wild Beast

Transform into a feral, animalistic monster.⚠ </br>

System: Spend 2 BP and transform over 2 turns. Strength is increased by 3, Dexterity and Stamina by 2. Appearance drops to 0 and other Social Attributes are reduced by 3. Claw and Bite damage are increased by 1. The character can see in the dark and all hearing, sight and smell-based rolls are at -2 difficulty. The form lasts for 1 hour per dot of Willpower the character has.