< Animalism Combo-Disciplines | Meta-Disciplines | Celerity Combo-Disciplines >
Required Powers: Auspex 2 & Protean 1⚠ </br>
Cost: 14 XP
Detect nearby ghouls and vampires by sensing their Beasts⚠ </br>
System: Spent 1 BP and roll Perception + Animal Ken. You learn the number of ghouls and/or vampires within a 100 foot radius, doubling for every success beyond the first. Each subject detected may make a Perception + Self-Control roll (difficulty 8) to notice the touch upon their Beast.
Required Powers: Auspex 1 & Celerity 1⚠ </br>
Cost: 7 XP
Create a work of art at inhuman speed.⚠ </br>
System: Spend 1 WP and X BP. Divide the duration of any artistic task by X, rounding up. Breaks taken during the task cannot exceed 1 hour and only the user of the power can benefit.
Required Powers: Auspex 1, Celerity 1 & Fortitude 1⚠ </br>
Cost: 7 XP
Enter a trance where your senses and reflexes are heightened, ready to spring into action at a moment's notice.⚠ </br>
System: Spent 1 BP. This power lasts the rest of the night, as long as you don't move more than 6 feet from the location where you activated the power. For as long as the power is active, you automatically win initiative rolls. You instantly see through all mundane Stealth effects, and treat your Auspex as 1 higher to see through magical stealth. The benefits of this ability end after the first turn of combat.
Required Powers: Auspex 1 & Celerity 2⚠ </br>
Cost: 14 XP
Use your inhuman senses to avoid an incoming surprise attack.⚠ </br>
System: Spent 1 BP after being successfully ambushed or violently surprised. You may react as if you had full awareness of the attack.
Required Powers: Auspex 2 & Protean 4⚠ </br>
Cost: 28 XP
Identify shapeshifters and see through shapeshifting.⚠ </br>
System: Observe your target for at least a full turn and roll Perception + Empathy (diff 8).
Required Powers: Auspex 1 & Protean 5⚠ </br>
Cost: 35 XP
Turn into mist for a few seconds to avoid an attack.⚠ </br>
System: When attacked, spend 1 BP to assume Mist Form for a single turn. This is considered an Abortive Defense. It can only be used if you are aware of the attack.
Required Powers: Auspex 5 & Dominate 5⚠ </br>
Cost: 35 XP
Gain the ability to use Possession while in Astral Form.⚠ </br>
System: This power is a permanent effect. After learning it, you can activate Dominate 5 while in Astral Form. Damage taken by the body you are possessing is done to your Astral Form, not your physical body. If your victim dies, you are severed from your body and cast adrift in the Astral Realm. If you end Dominate 5 normally, you return to your Astral Form and continue moving through the Astral Realm.
Required Powers: Animalism 2 & Auspex 1⚠ </br>
Cost: 14 XP
Send simple, one-sentence messages through animal communication networks such as wolf howls. ⚠ </br>
System: Roll Manipulation + Animal Ken (diff 6). Any message that can be spoken in one sentence can be translated into "animal speech" and relayed through nearby animals. It extends outward in a radius determined by the number of successes. Any vampire with Animalism 1 can hear the message if they are within the range and near the type of animal that you used to spread the message.
< Animalism Combo-Disciplines | Meta-Disciplines | Celerity Combo-Disciplines >