Disciplines
Necromancy

The Death Path

The Death Path is closely related to the Corpse Path, but it focuses on the undead nature of the vampiric condition instead of attempting to recall the aspects of life that it once embodied. Through the powers of this Path a necromancer can control his own undead form, distorting and even dissolving his own body, or exercise power over the death-like slumber of Torpor that Cainites are uniquely susceptible too.

This Path is a combination of the powers of the Mortuus Path and Thanatosis, intended to replace both powers.

• The Reaper's Purse
Disgusting to some, this power allows a vampire to reach into her own body and manipulate, to some degree, the dead tissues of her skin and flesh. Small objects can even be inserted into the body's cavities without surgery by means of this power.
System: Simply spending two blood points allows the sorcerer to stretch, distort and otherwise model his flesh, increasing the difficulty of any attempt to recognize her by 2. She may also insert objects up to the size of a grapefruit into her body, though removing the objects requires another application of the power.

•• March of Ages
By infusing her own undead form with the energies of either life or death, the sorcerer can adjust her apparent age for a short time. She cannot make drastic alterations to her mass, but she can make herself appear more youthful, or advance her age to decrepitude. Some vampires afflicted with particularly horrific visages, such as the Samedi, can use this power to advance their own decay to the point of becoming little more than walking, animate skeletons. Supposedly they can also use it to lessen their particular curse for a short time, taking on an almost human appearance.
System: Spending a blood point and making a Stamina + Occult roll, difficulty 6, activates this power. Each success on the roll allows the character to appear 7 years older or younger than her normal age. The effects of this power cannot overcome the Curse of Caine, however, and will be undone while the vampire slumbers. If used by a Samedi or other similarly disfigured Cainite, this power can be used to temporarily make them appear as freshly dead corpses, allowing them to look almost human. Their Appearance remains at 0, but they no longer automatically fail Appearance-related rolls. This power is not strong enough to hold off such curses for very long, it lasts for only an hour if used for this purpose.

••• Awaken
This power allows vampires to wrench themselves free from death's long slumber. One who possesses this level of mastery may throw off the darkness of torpor or aid another in doing so. This power can also be used to rouse mortals from comas or similar states.
System: The player spends two Willpower points and then makes a Willpower roll, difficulty of 10 minus the target's Road rating. If the vampire wishes to awaken another Cainite in torpor, she must touch that vampire. If the vampire so raised entered torpor because of a lack of blood, she awakens with one blood point in her veins. When used on a mortal, only a single success is required to awaken them.

•••• Ashen Rest
This power allows the necromancer to transform herself into a thick, sticky powder, about a double handful in volume (what would be left after a cremation). The ashen form takes no damage from sunlight or flames, and most physical attacks are ineffectual. However, the vampire is only dimly cognizant of her surroundings while in ash form, and separation of the ashes can prove catastrophic when she tries to reform.
System: The transformation requires one turn and two blood points. While the character is in ash form, the player must make a Perception + Alertness roll (difficulty 9) for any scene in which she wishes her character to be aware of her surroundings. Reforming from the heap of ashes takes one turn. If the character is in a confined space (such as an urn), she explodes from it as she brings herself back to full size. Should the confining space be too strong to break free from, the transformation fails.
If a vampire is scattered while in this form, one health level and one blood point are lost for each tenth (roughly) of the character that has been dissipated. Five blood points are required to heal each health level lost in this manner. At the Storyteller’s discretion, the character may be missing limbs or vital organs (though never the head or the heart) until the missing health levels are healed.

••••• Touch of Death
The true mastery of this Path allows the sorcerer to sap the living energy from her victims, driving them to the edge of death. Mortals afflicted by this power sicken and die within a day and vampires are forced into torpor.
System: The character touches her victim, and spends a willpower point and a blood point, which must come in contact with the victim. The player then rolls Stamina + Occult (difficulty equal to the target's Willpower). Success indicates that the vampire has afflicted his victim and that they will die or succumb to torpor after 24 hours.