Disciplines
Necromancy

The Shadow Path

This Path allows its users to sense and manipulate the dead or even step into the Shadowlands where they dwell. The Mla Watu use their powers to terrorize both the living and the dead, forcing both to do their bidding. Deriding the Sepulcher Path as inefficient and clumsy, the African necromancers use this Path in its place. Given the lack of a power which can summon specific wraiths?, the Ghost-eaters rely on a level 2 ritual which replicates the effect of Summon Soul (level 2 Sepulchre) to accomplish that feat instead of a Path.

See the Dead
The vampire can view the ghosts that inhabit the area around her as shadowy figures. With sufficient skill and insight, the vampire may even be able to determine the mood of the ghosts she perceives.
System: The vampire makes a Perception + Occult roll (difficulty 6) and spends one blood point. A single success allows the necromancer to see any nearby ghosts. Additional successes give information on the moods of those wraiths, though the information is general at best.

•• Banish the Dead
Through this power the Mla Watu can offer safety from a particular wraith. Commonly used when the ghost eater has offended a wraith more powerful than expected or to punish a wraith they are displeased with by barring them from an important location.
System: The wraith to be affected by this power must first be found through use of See the Dead. The player then spends a blood point and engages in a contested Willpower roll with the spirit (difficulty 7), each success means the wraith is banished from a specific location for one hour. By expending a permanent point of willpower, this banishment can be made permanent.

••• Command the Dead
The ghosts of Africa fear the Mla Watu and for good reason. With this power the ghost eaters can bend the dead to their will.
System: In order to command a wraith, See the Dead must first be used to locate it. After that is accomplished, the vampire and the wraith engage in a contested Willpower roll (difficulty 7). Each success on the roll is one action the wraith can be forced to take or one question it can be forced to answer. These tasks can not require a material form or force the ghost risk its own existence.

•••• Calling the Dead
The spirits of the dead are not all equal, some are little more than mindless drones while others are fully aware. The Mla Watu have mastered the art of summoning to such a degree that they can call up hordes of lesser wraiths to serve them.
System: The necromancer spends two blood points and rolls her Willpower (difficulty 7). Each success summons a single drone which will serve the vampire until the next dawn. These drones cannot manifest a fully physical form, but they can carry messages, torment the living or use their weak powers to cause commotion and throw things about.

••••• Walking the Shadowed Path
The highest power of the ghost eaters is the ability to step from the world of the living into the world of the dead. There are rumors that the strongest of these dark necromancers can even drag others with them across the Shroud, and leave them there.
System: Crossing the Shroud is very difficult; it requires the expenditure of five blood points and a willpower point. The necromancer then rolls her Willpower (difficulty 8) to step across. Only one success is required for the vampire to step across herself, but with three successes she may take one additional person with her when she goes. The vampire is forced to return to the land of the living at dawn, but can choose to do so at any time. Anyone carried into the underworld by a necromancer is likewise returned forcefully by the coming dawn, but cannot return on their own without help prior to that.