These creatures have been animated through the dark arts of Blood Sorcery. As unliving creatures without true minds, they are immune to most mind-altering Disciplines, and have the natural ability to soak Lethal Damage. They do not halve Bashing damage, however.
Attributes: Strength 1, Dexterity 4, Stamina 1, Perception 3, Intelligence 1, Wits 2⚠ </br>
Abilities: Alertness 1, Athletics 2, Stealth 2⚠ </br>
Health Levels: Two (no wound penalties)⚠ </br>
Soak: 1 Bashing or Lethal, 0 Aggravated⚠ </br>
Initiative: 1d10+6⚠ </br>
Combat Maneuvers
Maneuver | Pool | Damage |
Dodge | 6 Dice | N/A |
Attributes: Strength 2, Dexterity 2, Stamina 3, Perception 2, Intelligence 1, Wits 1⚠ </br>
Abilities: Craft 1⚠ </br>
Health Levels: Five (no wound penalties)⚠ </br>
Soak: 3 Bashing or Lethal, 0 Aggravated⚠ </br>
Initiative: 1d10+3⚠ </br>
Combat Maneuvers
Maneuver | Pool | Damage |
Dodge | 2 Dice | N/A |
Attributes: Strength 3, Dexterity 3, Stamina 4, Perception 1, Intelligence 1, Wits 2⚠ </br>
Abilities: Archery 2, Athletics 3, Brawl 3, Firearms 2⚠ </br>
Health Levels: Six (no wound penalties)⚠ </br>
Soak: 4 Bashing or Lethal, 0 Aggravated⚠ </br>
Initiative: 1d10+5⚠ </br>
Combat Maneuvers
Maneuver | Pool | Damage |
Punch | 5 Dice | 4B |
Dodge | 6 Dice | N/A |
Parry | 6 Dice | N/A |
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