Unliving Minions

These creatures have been animated through the dark arts of Blood Sorcery. As unliving creatures without true minds, they are immune to most mind-altering Disciplines, and have the natural ability to soak Lethal Damage. They do not halve Bashing damage, however.

Morbid Homunculus (Creeping Hand) (Cadaverous Animation)

Attributes: Strength 1, Dexterity 4, Stamina 1, Perception 3, Intelligence 1, Wits 2⚠ </br> Abilities: Alertness 1, Athletics 2, Stealth 2⚠ </br> Health Levels: Two (no wound penalties)⚠ </br> Soak: 1 Bashing or Lethal, 0 Aggravated⚠ </br> Initiative: 1d10+6⚠ </br> Combat Maneuvers

ManeuverPoolDamage
Dodge6 DiceN/A

Corpse Servant (Cadaverous Animation)

Attributes: Strength 2, Dexterity 2, Stamina 3, Perception 2, Intelligence 1, Wits 1⚠ </br> Abilities: Craft 1⚠ </br> Health Levels: Five (no wound penalties)⚠ </br> Soak: 3 Bashing or Lethal, 0 Aggravated⚠ </br> Initiative: 1d10+3⚠ </br> Combat Maneuvers

ManeuverPoolDamage
Dodge2 DiceN/A

Skeletal Knight (Cadaverous Animation)

Attributes: Strength 3, Dexterity 3, Stamina 4, Perception 1, Intelligence 1, Wits 2⚠ </br> Abilities: Archery 2, Athletics 3, Brawl 3, Firearms 2⚠ </br> Health Levels: Six (no wound penalties)⚠ </br> Soak: 4 Bashing or Lethal, 0 Aggravated⚠ </br> Initiative: 1d10+5⚠ </br> Combat Maneuvers

ManeuverPoolDamage
Punch5 Dice4B
Dodge6 DiceN/A
Parry6 DiceN/A

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