Mortal magic may be beyond the reach of vampires, but they have their own dark arts. Fueled by cursed blood, undead sorcerers can perform many terrible feats. Their arts are divided into seven branches. Most sorcerers will only learn the secrets of a handful of these Paths. Blood Sorcery is never considered in-Clan for any vampire.
System: Activating a Blood Sorcery Path generally requires 1 blood point and a Willpower roll (difficulty 3+Level), but some Paths have unique rules and costs, which are detailed in their rules.
Bringing life to the unliving is one of the rarest and least understood powers of Blood Sorcery. Only a few traditions have mastered these arts. Anyone wishing to bring corpses to life, or create homuncular servants must study these mysteries. Due to the intricate nature of Animation, most of the powers related to this branch are expressed as Rituals. There are relatively few Paths in this branch of Blood Sorcery.
This branch of Blood Sorcery teaches mastery over matter itself. Solid objects vaporize or are called into existence at the whim of a true conjurer.
Inflicting punishment on enemies is a long-standing tradition for vampires and sorcerers alike. These Paths are some of the most foul and deadly arts available to the undead.
Closely related to the study of Curses, Paths of Destruction are centered around entropy and rot. They break down the physical world, both living and inanimate. In some ways, these Paths are also tied to those that study Vampirism itself, since the undead body is in many ways just unliving matter.
Control of the natural world is made manifest through Elemental Paths. They command earth, water, air, fire or other fundamental forces.
The art of bending another supernatural creature to your will is fraught with danger. These Paths teach the ability to call up ghosts, demons and spirits of the natural world. Vampires have a special gift with the departed, being more than half-dead themselves, but they can reach out to other immaterial beings with training.
These Paths allow for limited control over the Curse of Caine itself. Sorcerers can use them to make vitae bend to their will, find loopholes in the rules of the Curse, or punish their enemies by increasing the drawbacks of vampirism.