Maturation Alt Version

This system governs gaining Freebies for use during downtime. The basic unit of time used during Maturation is the Half-Century. For ease of use, all periods of downtime will be rounded down to the nearest Half-Century.

Rate of Earnings

The rate at which Freebies are earned is determined by how Active your character is. There are five levels of Activity.

  • Active - This is the default level of activity. - 5 freebies every Half-Century.
  • Practice - Practicing represents a focused, intensive effort to get better at a specific type of traits. You can be engaged in Social, Mental or Physical Practice. Points gained from Practice can only be spent on the type of trait matching the type of Practice they were involved in. - 7 freebies every Half-Century
  • Danger - Being in Danger means involved in dangerous social conflict, fighting, exploring ruins, etc. - 8 freebies every Half-Century.
  • Seclusion - Seclusion represents an active effort to avoid trouble and lay low. - 3 freebies every Half-Century.
  • Torpor - There are actually TWO types of Torpor.
    • Useless Torpor - This is the type of Torpor for any character who is not at least 500 years old, with Willpower 7. No freebies are gained at all.
    • Elder Torpor - Points from Elder Torpor must be spent on Mental or Physical traits. - 1 freebie every Half-Century.

Background Decay

Mortals die, wars happen, plagues pass through, stuff gets lost. Backgrounds decay over time if not actively maintained. Every Century, a vampire has to either spend 1 Freebie on each of his Backgrounds or lose 1 dot in it. He can also attempt to raise a Background instead of just maintaining it. It does not cost 1 Freebie to maintain and then a second to raise, it's either-or. This step can be taken either in the first or second Half-Century. If downtime only lasts one Half-Century, Backround Decay does not apply.

  • Secluded characters are Immune to Background Decay.
  • Characters in Torpor are unable to maintain their backgrounds, in their case Decay is Assured. Even for Elders.

Making an Extra Effort

It's possible to gain extra Freebies during Downtime. Every Half-Century, a Willpower roll can be made. The difficulty is normally 7, but increases to 9 for Inactive (Secluded or Practicing) characters and lowers to 6 for characters in Danger. This roll represents the character taking extra efforts to improve themselves and their traits. It's harder to do that if you're hiding in a monastery or buried in books.

  • Endangered characters are always taking risks. If they fail or botch the Willpower roll, they lose 1d5 worth of Freebies.
  • Secluded characters cannot botch this roll.
  • Practicing and Active characters lose 1d5 worth of Freebies if they botch, but suffer no penalty for mere failure.
  • Characters in Torpor cannot even make this roll.

Each every two successes on the roll generate 1 extra Freebie for that Half-Century. Extra successes are lost.

Buying New Backgrounds

Buying a new Background is just like buying any other trait: it functions the same way during Downtime that it does during Character Creation, with one exception. During downtime only 1 point can be spent on a new Background. After it is purchased, it can be raised, but doing so follows the rules below. New Backgrounds can be purchased at any point during downtime, unless the character is in Torpor or Seclusion.

Raising Willpower

Every Half-Century a character is given the option to spend some of his Freebies on a Willpower increase. If he does so, and the improvement is approved by the Storyteller, his Willpower score increases normally and future Downtime rolls are made with the new pool.

Raising Backgrounds

Every Half-Century a character can attempt to raise one of his Backgrounds. Making the attempt costs 1 Freebie and staves off Background Decay. After spending the Freebie, roll the current rating of the Background at the difficulty listed for that Background below. It takes 1 success to raise the rating by 1. For two additional successes, the rating can be increased by another dot at no additional cost. Should the player wish, he can ask to use any additional successes to improve a Background related to the one being raised instead. This also applies if the Background is currently capped (Mentor 5, for example).

  • Characters are Inactive if they are in Torpor, Seclusion or Practicing. They cannot raise Backgrounds.
  • Active characters can raise Backgrounds without penalty.
  • Character in Danger have a hard time raising Backgrounds, their attempts are at +1 difficulty.
  • Allies - difficulty 7 to raise.
  • Contacts - difficulty 6 to raise.
  • Domain - difficulty 7 to raise.
  • Herd - difficulty 6 to raise.
  • Influence - difficulty 8 to raise.
  • Library - difficulty 8 to raise.
  • Mentor - difficulty 7 to raise.
  • Prescience - difficulty 9 to raise.
  • Resources - difficulty 8 to raise.
  • Retainers - difficulty 6 to raise.
  • Status - difficulty 8 to raise.

Buying or Raising Anything Else

Backgrounds are the only traits of a character that depend on interaction with the outside world. All other traits, including Disciplines, function exactly as they do during Character Creation. Once all the Downtime has been worked through and the total number of Freebies left over is determined, Freebies can be spent however the player wants on any other traits.

Note: In-Clan Disciplines only cost 5 Freebies per dot.


Summary:

  • Active
    • 5 freebies every Half-Century.
    • Backgrounds Decay
    • Extra Effort Dif 7
      • Lose 1d5 freebies on botch only
  • Practice
    • Points gained from Practice can only be spent on the type of trait matching the type of Practice they were involved in.
    • 7 freebies every Half-Century
    • Backgrounds Decay
    • Extra Effort Dif 9
      • Lose 1d5 freebies on botch only
    • Cannot raise backgrounds
  • Danger
    • 8 freebies every Half-Century.
    • Backgrounds decay
    • Extra Effort Dif 6
      • Lose 1d5 freebies on fail or botch
    • +1 Difficulty to raise backgrounds
  • Seclusion
    • 3 freebies every Half-Century.
    • Immune to background decay
    • Extra Effort Dif 9
    • Cannot raise backgrounds
  • Torpor - There are actually TWO types of Torpor.
    • Useless Torpor
      • No freebies are gained at all.
    • Elder Torpor
      • 1 freebie every Half-Century.
    • Background Decay Assured
    • No Effort Roll
    • Cannot raise backgrounds
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