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Sheets: Dusk Rose, Iron Blossom, Nerine, Rook, Silent Song, Stepper in Pale Shadows


NAME						CONCEPT
Faded Laughter					Former Archon; Wandering Badass
FACTION						MOTIVATION
Independent/Exile				"Lead the Dragon-Blooded back to Righteousness."
CASTE						HOMELAND
Harbinger (Journeys)				the Blessed Isle


ATTRIBUTES---
PHYSICAL			SOCIAL				MENTAL
Strength	3		Charisma	3		Perception	2
Dexterity	4		Manipulation	2		Intelligence	2
Stamina		4		Appearance	4		Wits		3

Abilities---
/JOURNEYS/			SERENITY			BATTLES
Resistance	*****		Craft				Archery		
Ride		****		/Dodge/		*****		/Athletics/	***
Sail		**		/Linguistics/	****		Melee		**
Survival	**		Performance	**		/Presence/	***
Thrown		****		Socialize	**		/War/		*****

SECRETS				ENDINGS				SPECIALTIES
Investigation	**		Awareness	**		Thrown (Yo-yo +3)
Larceny				Bureaucracy	**		
Lore		***		Integrity	**		
Occult		**		Martial Arts	
Stealth		**		Medicine	**

Languages:	Low Realm (Jade Coast); Old Realm, High Realm, Riverspeak, Guild Cant
Addl. Crafts:	None.

Virtues---
Compassion	***		Conviction	***
Temperance	*		Valor		*****
---------------------------------------------------------------------------
Willpower	8		FLAWED FATE: Chosen of Journeys (Valor)
xxxx xxx			Advocate, seek or cause the greatest journeys!
Composure	4
xxxx				MDV:	5 (--)

LIMIT BREAK			DV:	6 (w/ Hearthstone Bracers)
- - - - - | - - - - -		PDV:	N (Thr; Razorwire Wheel)

Essence		4		ESSENCE RESERVES
12	Personal		12/12 (0 commited)
29	Peripheral		29/29 (0 commited)
---------------------------------------------------------------------------
Health Levels---
-0	-1		-2		-4	Incap		DYING
|	||||		|||||		|	|		|||

MOVEMENT SPEED
Move-	4 yard/tick			Join Battle-  6
Dash-	10 yards/tick
Soak & Armor
ArmorL-SoakB-SoakHardnessMob. PenaltyFatigue
Exceptional Breastplate7L7B0/0-01
Vs. Piercing4L5B   
Type of ProtectionL-SoakB-Soak TypeCost
Natural Soak2L4B natural 
Armor-based Soak+5L+3B armor 
Weaponry
NameDamageAccuracyRateRangeSpeed
Razorwire Wheel11L (+8)14 (+4)310 yards5
Blades retracted10B (+7)    
Wire clinch10L (+7) 1 6
  • , It requires a (Dex+Thrown) roll to catch a Razorfire Wheel after an attack; difficulty 2 if in bladed form, and difficulty 1 in normal circumstances. This roll is not required to simply ready the weapon for another attack. As you can freely shift a Razorfire Wheel between bladed and unbladed configurations it's very rare to use the higher difficulty.

The user may make a (Dex+Thrown) roll to attack and entangle a foe in the wire of the Wheel, which is treated as a normal clinch except that the user can substitute Thrown for Brawl and it is at range. The damage done is piercing.


Charm Table
Charm NamePage #TypeCost (duration)Keywords
Athletics Charms    
Graceful Crane StanceCustomReflexive3m(Scene)Combo-OK
Sky Touching Toad TechniqueCustomReflexive4m(Scene)Obvious, Combo-OK
Linguistics Charms    
Third Linguistics ExcellencyCustomReflexive(Instant)4mCombo-OK
Cunning Editor ReadingCustomReflexive4m(Scene)Combo-OK
Disarming Laugh MethodCustomReflexive4m(Instant)Combo-OK
Trusted Phrasebook TechniqueCustomPermanent--Combo-OK
Resistance Charms    
Second Resistance ExcellencyCustomReflexive2m/success(Instant)Combo-OK
Another League EnduranceCustomSimple3m(Indefinite) 
Ox-Body TechniqueCustomPermanent-- (Permanent)Stackable
Ride Charms    
Second Ride ExcellencyCustomReflexive2m/success(Instant)Combo-OK
Paced Mount Endurance PranaCustomReflexive5m(Indefinite) 
Thrown Charms    
First Thrown ExcellencyCustomReflexive1m/die(Instant)Combo-OK
Next Stop Attack TechniqueCustomSupplemental3m(Instant)Combo-OK

Faded Laughter's Athletics Charms

Graceful Crane Stance (Custom) ^
See the Solar charm of the same name.
Cost: 3m; Type: Reflexive; Duration: One scene Keywords: Combo-OK
Sky Touching Toad Technique (Custom) ^
The Shieldbearers are not bound to the earth as mortal men are. Rather then jump simply farther the Vizier jumps more often even in midjump when they need that extra height. Effectively this means the Sidereal can now jump as a move action and their jumps cover twice the distance. However since they can jump while in the middle of a jump it permits changes in direction normally impossible while midleap.
Cost: 4m; Type: Reflexive; Duration: One scene Keywords: Obvious, Combo-OK

Faded Laughter's Linguistics Charms

Third Linguistics Excellency (Custom) ^
See the Solar charm of the same name.
Cost: 4m; Type: Reflexive; Duration: Instant Keywords: Combo-OK
Cunning Editor Reading (Custom) ^
Viziers are masters of seeing the hidden purposes in letters and find themselves unswayed by tricks of prose. While this charm is active the Sidereal treats all unexpected social attacks as if they were not unexpected.
Cost: 4m; Type: Reflexive; Duration: One scene Keywords: Combo-OK
Disarming Laugh Method (Custom) ^
Venus is known as the most beautiful of the Gods. What is less commonly known about her is how engaging a speaker she is and how impossible to upset she is. Things that would incite anyone else to a rage she laughs off and so it is that the Joybringers laugh off the quips and words of others. This charm functions lets the Sidereal parry any natural social attack completely and has one of the Four Flaws of Invulnerability. While the charm itself is named for a laugh any form of verbal response to the attack is an acceptable form of defense.
Cost: 4m; Type: Reflexive; Duration: Instant Keywords: Combo-OK
Trusted Phrasebook Technique (Custom) ^
Though perhaps their words do not compel awe as the Lawgivers can the Viziers are masters wordsmiths. A Sidereal with this charm can use their Linguistics score and the 1st, 2nd and 3rd Excellency for rolls that would require Socialize or Presence normally. .
Cost: --; Type: Permanent; Duration: Permanent Keywords: None

Faded Laughter's Resistance Charms

Second Resistance Excellency (Custom) ^
Unlike the regular Sidereal Excellency this is Essence for total successes that can be added.
Cost: 2m/success; Type: Reflexive; Duration: Instant Keywords: Combo-OK
Another League Endurance (Custom) ^
The Sidereals are tireless in their committment to ensureing Creation's destiny is strong and continuous. So much so that they can put off having to deal with simple things like physical fatigue or the need to eat and drink until later. By committing 3 motes the Sidereal does not have to make Fatigue rolls and does not need to eat or drink. They can keep this up for a number of days equal to their Stamina + Resistance after which they suffer normal penalties from that point on for going without. The charm can not be used again until they get a full day of rest and 3 square meals.
Cost: 3m; Type: Simple; Duration: Indefinite Keywords: None Ox-Body Technique (Custom) ^
The Sidereal adds two -1 health levels.
Cost: --; Type: Permanent; Duration: Permanent Keywords: Stackable

Faded Laughter's Ride Charms

Second Ride Excellency (Custom) ^
Unlike the regular Sidereal Excellency this is Essence for total successes that can be added.
Cost: 2m/success; Type: Reflexive; Duration: Instant Keywords: Combo-OK
Paced Mount Endurance Prana (Custom) ^
You can ride a steed for a mile in almost no time at all. You can ride it for 10 if you go at a regular pace. Or if you are a Vizier you can ride it until you need to stop because its exceeded your endurance. The steed takes a pace of 6 miles an hour but does not need to stop for rest or food in that time. The Sidereal herself though may need to sleep or eat. If she ever stops moving on to her destination the charm ends and the mount needs an hour per day of this charm being used to move around naturally.
Cost: 5m; Type: Simple; Duration: Indefinite Keywords: Combo-OK

Faded Laughter's Thrown Charms

First Thrown Excellency (Custom) ^
Unlike the regular Sidereal Excellency this is Essence * 2 for total dice that can be added.
Cost: 1m/die; Type: Reflexive; Duration: Instant Keywords: Combo-OK
Next Stop Attack Technique (Custom) ^
Sidereals are masters of taking a problem and working success out of it. More then any they are used to when things don't go as plan and must be corrected. When a Sidereal misses a target with an attack supplemented by this charm she can immidiently retarget that attack with the same rolls and charms on it at a different target within range. She can only do such a redirect once though.
Cost: 3m; Type: Supplemental; Duration: Instant Keywords: Combo-OK


Combos


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Combos

Experience (XP!)

  • 18xp, Essence 3
  • 9xp, Ox-Body Technique
  • 4xp, Presence 1 to 3
  • 2xp, Thrown specialty (Yo-yo +1)
  • 2xp, Socialize 1 to 2
  • 2xp, Investigation 1 to 2
  • 2xp, Stealth 1 to 2
  • 3xp, Sail 1
  • 1xp, Sail 1 to 2
  • 9xp, Tumbleweed Toss
  • 9xp, Starlight Carried Throw
  • 9xp, 1st Excellency Sail
  • 3xp, Performance 1
  • 2xp, Performance 1 to 2
  • 15xp, War 2 to 5
  • 12xp, Dodge 3 to 5
  • 9xp, Excellent Facilitation Methods
  • 9xp, Second War Excellency
  • 9xp, Tiger Formation Technique
  • 12xp, Valor 5
  • 8xp, Willpower 8
  • 9xp, First Presence Excellency
  • 9xp, Warmonger's Presence
  • 9xp, Unyielding Berserker Persona
  • 6xp, Compassion 3
  • 9xp, First Survival Excellency
  • 9xp, Well-Traveled Body
  • 9xp, Second Athletics Excellency
  • 9xp, Strength of Five Prana
  • 27xp, Essence 4
  • -20xp, Meditation
  • 18xp, Ox-Body Technique x 2
  • 12xp, Resistance 4 and 5
  • 9xp, Hill Clearing Hurl
  • 9xp, Opportune Advantage Trick
 272 xp total
 -273 spent
 -0 meditation
 ---
 -1 xp remaining

XP Table - Edit


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