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⚠ <pre> NAME CONCEPT Shelly Long Idealistic College Student VIRTUE VICE Hope Pride AUSPICE TRIBE Cahalith (Gibbous Moon) Hunters in Darkness

MENTAL PHYSICAL SOCIAL Intelligence 3 Strength 2 Presence 3 Wits 4 Dexterity 2 Manipulation 2 Resolve 2 Stamina 2 Composure 3

MENTAL (-3) PHYSICAL (-1) SOCIAL (-1) Academics *** Athletics ** Animal Ken * Computer ** Brawl ** Empathy * Crafts Drive * Expression ** Investigation ** Firearms Intimidation Medicine * Larceny Persuasion * Occult Stealth ** Socialize * Politics * Survival ** Streetwise Science ** Weaponry Subterfuge *

RENOWN SPECIALTIES /Purity/ ** Academics: History /Glory/ * Athletics: Distance Running Honor * Stealth: In Wolf Form Wisdom * Survival: the Mountains Cunning x Expression: the Howl, Taletelling

EXPERIENCE: 0 (History of 70) COMBAT STATS OTHER ADVANTAGES Health 7 Harmony 7 | | | | / | | | Primal Urge *

SIZE: 5 Willpower 5

				xxxxx

DEFENSE: 2 INITIATIVE: 5 ESSENCE 10 (1 per turn) SPEED: 12 xxxxx xx

MERITS value notes Fleet of Foot *** You have a total modifier of +3 to your Speed rating.

Allies * (Professors); you are a good student, and very likeable. You get along well with

				your professors and are generally able to get minor favors and a bit of slack...

Resources ** You manage a fairly comfortable life, living in the dorms. Most of your bills are

				paid by your parents, your scholarship deals with school itself, and you have a part 
				time job to handle other expenses.  You, thus, have a fairly enviable lifestyle.

Status * You're a student at North Georgia University, at Dahlonega, in good standing. You

				live in the dorms, have a full scholarship if you keep your grades up, and have 
				access to university facilities.

Totem ** In the time since your First Change, working to get yourself a pack and some

				territory, you've already made a bit of an impression on the Spirit Wilds...

GIFT LISTS Wolf Blood's Lure (Father Wolf *, pg. 115)

	This gift has no cost and is a reflexive action to activate.  You can communicate with wolves and other 
	canines in any form, and gain a +1 to any Social roll involving this communication.

Pack Awareness (Gibbous Moon *, pg. 117)

	This gift has no cost, and is a reflexive action requiring a Wits + Empathy + Wisdom roll.  The Cahalith 
	learns where all her packmates are, what form they are in, what they are doing, and if they are 
	wounded/injured.  On a exceptional success, one pack member of the Cahalith's choice regains a Willpower.

Sense Malice (Insight *, pg. 122)

	This gift has no cost, and requires a Inteligence + Empathy + Wisdom roll, reflexively resisted by the 
	subjects Composure + Primal Urge.  The user of the gift can sense the presence of unnusually strong negative 
	emotions (aggression, anger, hatred).  You can also identify who is the specific source.  An exceptional 
	success alllows you to understand what is causing the emotion.

Feet of Mist (Stealth *, pg. 139)

	This gift requires 1 essence, and a reflexive action.  Anyone attempting to track the character has a -3 to 
	their roll.  Even when not using this charm, others have a -1 penality to tracking rolls.

Blending (Stealth **, pg. 139)

	This gift has no cost, and requires a Wits + Stealth + Cunning roll as an instant or contested action.  So 
	long as the werewolf remains still, this gift allows him to blend in with the landscape.  Casual observers 
	resist with a reflexive Wits roll, while active searchers contest with a Wits + Composure roll as a instant 
	action.  If the werewolf gains more successes on the roll, the observer cannot distinguish between the 
	werewolf and a landscape feature.  Even the slightest movement breaks this gift.

EQUIPMENT AND NOTES ⚠ </pre>