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⚠ <pre> NAME CONCEPT Ryan Malley Former Criminal VIRTUE VICE Fortitude Wrath AUSPICE TRIBE Rahu (Full Moon) Hunters in Darkness

MENTAL PHYSICAL SOCIAL Intelligence 2 Strength 3 Presence 2 Wits 3 Dexterity 2 Manipulation 2 Resolve 3 Stamina 3 Composure 2

MENTAL (-3) PHYSICAL (-1) SOCIAL (-1) Academics Athletics ** Animal Ken Computer * Brawl *** Empathy ** Crafts * Drive ** Expression Investigation ** Firearms ** Intimidation ** Medicine * Larceny ** Persuasion Occult Stealth ** Socialize Politics Survival * Streetwise *** Science Weaponry * Subterfuge

RENOWN SPECIALTIES /Purity/ ** Investigation: Crime Scenes Glory Brawl: Dirty Fighting, Jaws Honor Intimidation: Physical Wisdom * Streetwise: Atlanta Cunning

EXPERIENCE: 20 (History of 50) COMBAT STATS OTHER ADVANTAGES Health 8 Harmony 7 | | | | | / | | | Primal Urge *

SIZE: 5 Willpower 5

				xxxxx

DEFENSE: 2 INITIATIVE: 4 ESSENCE 10 (1 per turn) SPEED: 10 xxxxx xx

MERITS value notes Brawling Dodge * You can add your Brawl rating to your Defense instead of doubling it. FS: Boxing *** The boxing fighting style; Body Blow, Duck & Weave, and Combination. FS: Groundfighting *** The street fighting style; Ground Control, Hold 'em Tight, Blue in the Face.

Allies * Your boss, who is more than willing to work with you. Contacts ** You keep abreast of Atlanta's criminal underworld, and everything relating to Bethany's life. Resources * A little bit of extra spending money, from a nice job as a car mechanic...

Totem * You have impressed the spirits somewhat, during your Initiation.

GIFT LISTS Warning Growl (Dominance *, pg. 109)

	This gift costs 1 willpower, and is a contested action.  You roll your Presence + Intimidation + Glory, 	
	resisted by your opponents Composure + Primal Urge.  If you roll as many or more successes than your 
	opponent, you've successfully cowed them and gain a +2 defense bonus against their close-combat attacks.  On 
	an exceptional success, that bonus increases to +3.

Speak with Beasts (Nature *, pg.130)

	This gift has no cost, but requires a reflexive Manipulation + Animal Ken + Purity roll.  The Werewolf can 
	talk with animals, using both voice and body language.  A simple success allows two-way communication, while	
	an exceptional success gives the Werewolf a +1 bonus to social rolls with the animal.  This charm lasts for 
	one minute, and does not demand the animal listen or obey.

Clarity (Full Moon *, pg. 116)

	This gift costs 1 essence, and is a reflexive action requiring no roll.  For the rest of the scene, the Rahu 
	adds 5 to his Initiative modifier.  If used once combat is already underway, adjust the characters place in 
	the initiative order starting with the next turn and all subsequent turns.

EQUIPMENT AND NOTES
A very rough history for Ryan ⚠ </pre>

This sheet is pre-First Change, and will need various modifications and adjustments. In particular, the assignable third dot of Renown and "gifts" (unlisted as yet) will need to be fiddled with.