< Dominate | Disciplines | Obfuscate >
A simple effort of willpower allows one of the undead to shrug off all but the most devastating attacks. Powered by the Curse of Caine, a vampiric body simply refuses pain and maintains motion in defiance of logic and physics.⚠ </br>
System: The character permanently reduces wound penalties by their Fortitude score.
Temporarily boosting his natural resistance to damage with vitae, a vampire can ignore even deadly attacks. Use of this power must be rationed wisely, for it bears a tremendous cost in blood. There are tales of Kindred left standing unharmed, but on the edge of starvation in the aftermath of a battle.⚠ </br>
System: For the rest of the scene, all Soak rolls made by the character have their difficulty reduced by 1 for each Blood Point spent on this power, to a minimum of 3. Characters cannot exceed their Generational limits when activating this ability, but they may spend multiple turns activating this power to increase its effect.⚠ </br>
This power's effects do not work against damage from fire, sunlight, or True Faith.
Upon reaching this level of Fortitude, a vampire has hardened his body to such a degree that even magical attacks have difficulty penetrating his defenses. The fangs of vampires, the claws of werewolves and other, more exotic powers can now be repelled. The curses God Himself pronounced as banes upon Caine, however, cannot be avoided so easily. Fire, sunlight and True Faith remain able to burn the vampire easily.⚠ </br>
System: Once learned, normal Aggravated damage is soaked with the character's full Stamina + Fortitude pool. Damage from the Banes of vampirism can be soaked, but only with the character's Fortitude in dice. This power is permanent. ⚠ </br>
Powerful vampires have been seen to wade through entire battles without suffering so much as a scratch or bruise. Their rock-hard skins turn aside virtually any weapon effortlessly. ⚠ </br>
System: This power may be activated reflexively in response to damage, at no cost. The character's Stamina and Fortitude derived soak dice are not rolled against the damage in question; they are counted as automatic successes. This power can only be invoked a number of times per scene equal to your unmodified Stamina.
A master of Fortitude can render themselves virtually immune to damage for short periods of time. Only the most brutal of attacks, or severe environmental trauma, can break through their defenses to cause any harm.⚠ </br>
System: For one turn per Blood Point spent, the character subtracts his Fortitude rating from the number of Health Levels of damage dealt by any attack or effect directed against him. This reduction is applied after soak. ⚠ </br>
This power's effects normally do not work against damage from fire, sunlight, or True Faith. However, if the character spends a Willpower point, he can force the power to work against such damage for a single turn.