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Bite of Wearisome Strife
Cost: 2m; Mins: Melee 4, Essence 3; Type: Supplemental Keywords: Combo-Ok, Stackable Duration: Instant Prerequisite Charms: Ravening Mouth of Melee
With a quick sweep, the Abyssal's weapon sings a song of endless battle. The need to always be ready feeds the weapon in more than just blood, but the purest essence of life. With it's touch, the light of battle is stolen from even the strongest warrior's eyes to feed an insatiable thirst. The victim immediately makes an armor fatigue roll, with the Abyssal's Essence added to the armor's fatigue value. This is a Stamina + Endurance roll with the armor's modified fatigue value as the difficulty. On failure, they loose 1 die to all actions from fatigue. This penalty is cumulative, but a die is regained for each 2 hours of rest outside the armor rather than the normal 8 hours.
Gnashing of Steel Teeth
Cost: 2m; Mins: Melee 4, Essence 2; Type: Supplemental Keywords: Combo-Ok, Crippling, Stackable Duration: Instant Prerequisite Charms: Artful Maiming Onslaught
Abyssals are a mighty foe. To attempt to stand against their power is a dangerous proposition. Their blade crashes down upon those of a foe, dulling mind and nerves with it's force. Should an opponent successfully use PDV against an attack enhanced with this charm, they suffer a -1 internal penalty to Melee and Brawl rolls using that limb. This crippling effect lasts for 1 scene.
Mastering the Broken Blade (Needs revisions)
Cost: 5m, 1wp; Mins: Melee 5, Essence 4; Type: Simple Keywords: Combo-Basic, Obvious Duration: Scene Prerequisite Charms: All Blades Cry for Blood, Blade Summoning Gesture
Abyssals have a bond to both the spirits of the dead and to the arcane metal known as soulsteel. This art destroys the stability of the spirits within an Abyssal's own soulsteel weapon, forcing them to his bidding. With words from the dark tounge of the Labyrinth commanding both spirits and weapon, his soulsteel weapon glows a luminant black purple as he swings it violently back and forth striking forth dark wisps of the ghosts used as forge fodder. The blade howls with a horrible whine as this opaque cloud of somewhat unbound spirits moves around the blade in pain. They aid in battle, becoming a pool of traits equal to the Abyssal's Essence that can be added to Accuracy, Damage, Defense, Rate or three traits can be used to subtract one from the Speed. These traits can be switched around at the begining of a action.
Someone who knows how this charm works (through seeing the Essence, experience, etc.) can attempt to target the spirits of the blade sending them back into painful hiding. While it might seem simple, this requires waiting to act until the Abyssal's initiative and using an attack that can damage spirits. But, for each successful attack, they reduce the trait pool by one. The problem is that the Abyssal can often defend against these attacks by dodging. Should the charm end because the traits are depleted to zero or the Abyssal, it can not be invoked again for the rest of the scene.