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Midnight Charms

Abyssal Charm Cascade Errata (Midnight)

Resistance

  • Armor Calling Kata (page 146) changes its Type to Simple (Speed 3). All effort must be uninterrupted, unless the character also has Hauberk-Lightening Gesture in which case the character's armor fades in and out of Elsewhere until it's been fully donned. The character is considered unarmored until the end of the last action in any case. At Essence 3, a second purchase changes the charms Type to Simple (Speed 1, DV -0).
  • Inauspicious Inner Aegis (page 146) has Armor Calling Kata as its prerequisite. It's duration is One Day. The statistics are derived as such: soak = valor x4, hardness = conviction + essence, mobility = 4 - number of negative intimacies at the moment, fatigue = 4 - number of positive intimacies at moment. Both mobility and temperance have a minimum of 0 and are calculated by the number of intimacies being supported through said action of that nature.
  • Ghost Armor Prana (page 146) changes its prerequisite set to None.
Soak & Damage Avoidance
  • Spirit Hardened Frame (page 147) changes its cost to 1m.
  • Resilient Corpse Body (US. 28) changes its Duration to One Day, and adds the following Keywords: Combo-OK, Obvious.
  • Wounds Mean Nothing (page 147). As a point of clarification, this Charm reduces the raw and final damage of an incoming attack or similar phenomenon to zero after all other modifiers and effects. Damage added to an attack after soak is applied, such as by Fire and Stones Strike, cannot harm a character who activates it.

Survival

  • Dark Paths Found (page 149) may lead a group, but only either to, or once in the Labyrinth, as it is the natural order for things to approach Oblivion.