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Charm List: Dusk Rose, Iron Blossom, Nerine, Rook, Silent Song, Stepper in Pale Shadows
Charm Name | Page # | Type | Cost (duration) | Keywords |
---|---|---|---|---|
Melee Charms | ||||
Second Melee Excellency | pg. 184 | Reflexive | 2m/succ (instant) | Combo-OK |
Savage Shade Style | ab. 127 | Supplemental | 1m (instant) | Combo-OK |
Performance Charms | ||||
Second Performance Excellency | pg. 183 | Reflexive | 2m/succ (instant) | Combo-OK |
Morbid Fascination Style | ab. 141 | Simple | 5m (scene) | Combo-OK, Obvious |
Occult Charms | ||||
Second Occult Excellency | pg. 184 | Reflexive | 2m/succ (instant) | Combo-OK |
Shadowland Circle Necromancy | ab. 162 | Permanent | -- | |
Spirit Sensing Meditation | ab. 162 | Reflexive(1) | 3m (scene) | Combo-OK, |
Through Dead Eyes | ab. 162 | Reflexive(1) | 6m (scene) | |
Spells - Iron Circle | ||||
Door of the Dead | Blk. 27 | Spell | 18m (3 actions) | |
Five Gifts | Blk. 28 | Spell | 12m (one day) | |
Silent Master's Pollen | Blk. 33 | Spell | 18m (instant) | |
Linguistics Charms | ||||
Screaming in Silence | ab. 175 | Simple | 5m (scene) | Combo-OK, Stackable |
Voiceless Horror Mastery | ab. 176 | Permanent | -- (N/A) |
Second Melee Excellency (page 184) ^
You use this charm at the declaration stage, spending essence to add successes to a Melee roll up to a limit of half your Attribute + Melee rating. Every success added counts as two dice for the purposes of dice adders limits. This can be used to increase unrolled uses of the relevant ability such as Defense Values.
Cost: 2m per success; Type: Reflexive; Duration: Instant -- Keywords: Combo-OK
Savage Shade Style (Abyssals 127) ^
Allowing refined homicidal instincts to guide his blows, the Abyssal strikes grievous wounds with a Melee weapon. The Exalt spends one mote and makes a Melee-based attack. This Charm allows the Abyssal's player to count extra successes on the attack roll twice for the purposes of determining raw damage.
Cost: 1m; Type: Supplemental; Duration: Instant -- Keywords: Combo-OK, Mirror (Hungry Tiger Technique)
Second Performance Excellency (page 184) ^
You use this charm at the declaration stage, spending essence to add successes to a Performanceroll up to a limit of half your Attribute + Performance rating. Every success added counts as two dice for the purposes of dice adders limits. This can be used to increase unrolled uses of the relevant ability such as Defense Values.
Cost: 2m per success; Type: Reflexive; Duration: Instant -- Keywords: Combo-OK
Morbid Fascination Style (Abyssals 141) ^
This charm makes an audience sit down and shut up, unless they pay three willpower for the scene to leave or heckle (including attacking the speaker.
Cost: 5m; Type: Simple; Duration: Scene -- Keywords: Combo-OK, Compulsion, Mirror (Respect Commanding Attitude), Obvious, Social
Second Occult Excellency (page 184) ^
You use this charm at the declaration stage, spending essence to add successes to a Occult roll up to a limit of half your Attribute + Occult rating. Every success added counts as two dice for the purposes of dice adders limits. This can be used to increase unrolled uses of the relevant ability such as Defense Values.
Cost: 2m per success; Type: Reflexive; Duration: Instant -- Keywords: Combo-OK
Shadowlands Circle Necromancy (Abyssals 162) ^
The Abyssal has mastered the lowest secrets of Necromancy and is able to cast spells of the Iron Circle.
Cost: --; Type: Permanent; Duration: -- Keywords:
Spirit Sensing Meditation (Abyssals 162) ^
The Abyssal is able to see dematerialized spirits and other beings.
Cost: 3m; Type: Reflexive (1); Duration: Scene Keywords: Combo-OK, Mirror (Spirit-Detecting Glance)
Through Dead Eyes (Abyssals 163) ^
The Abyssal is able to see the essence of the world.
Cost: 6m; Type: Reflexive (1); Duration: Scene Keywords:Mirror (All-Encompassing Sorcerer’s Sight)
Door of the Dead (Black Treatsie 27) ^
This spell turns a reflective surface into a gateway into the Underworld for 3 actions of the Necromancer. After casting, the surface is destroyed if possible.
Cost: 18m; Target: One Reflective Surface
Five Gifts (Black Treatsie 28) ^
This spell grants a ghost joyful, fulfilling, and enhanced senses. As a result they gain the caster's Essence in Willpower, even over their max. In return for a week, or whenever negotiating and using it as a potential reward, the ghost suffers having their MDV halved versus the caster unless they spend 2 willpower.
Cost: 12m; Target: One Ghost
Master's Silent Pollen (Black Treatsie 33) ^
The caster summons a small link to Lethe in which they can bathe their hands or cast it like a weapon at a ghost. The ghost struck by it must make a willpower roll difficulty of two to not succumb to Lethe immediately. This is a Brawl attack if the hands are coated or Wits + Occult if cast at a single ghost.
Cost: 18m; Target: One or Two Ghosts
Screaming in Silence (Abyssals 175) ^
This charm lets you initiate telepathic contact with a target. The target knows who attempts contact and can resist forcing a (Manipulation + Linguistics + Essence) roll vs. their MDV. Both "talk" in any tongue they know, so this doesn't allow for automatic understanding. This charm can be activated to talk to multiple people at once, but does not allow a "network" effect.
Cost: 5m; Type: Simple; Duration: Scene -- Keywords: Combo-OK, Stackable
Voiceless Horror Mastery (Abyssals 176) ^
The Abyssal may target any creature of Death they can percieve within (Linguistics) miles with Screaming in Silence. If they've used Screaming in Silence on said being before, then they need not percieve them though must make a roll to initiate contact.
Cost: --; Type: Permanent; Duration: Permanent -- Keywords:
Corpse-Body Resilience (Abyssals 149) ^
The Exalted are like the mountains: not easily worn down by such mortal things as men. This Charm gives the Exalt additional health levels. This Charm works exactly the same way for Abyssals as for Solars. Shiv gains additional -1, -2, -2 health levels.
Cost: --; Type: Permanent; Duration: Permanent -- Keywords: Mirror (Ox-Body Technique), Stackable, Tiered x1
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