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Charm List: Dusk Rose, Iron Blossom, Nerine, Rook, Silent Song, Stepper in Pale Shadows

Charm Table
Charm NamePage #TypeCost (duration)Keywords
Archery Charms 
First Archery Excellencypg. 183Reflexive1m/die (instant)Combo-OK
Integrity Charms 
Undying Stagnation Defenseab. 138Reflexive5m, 1wp (one day)Combo-OK
Resistance Charms    
Corpse-Body Resilience x 2ab. 149Permanent—— (permanent)Stackable, Tiered x2
Athletics Charms    
Second Athletics Excellencypg. 184Reflexive (1)2m/sux (instant)Combo-OK
Raiton's Nimble Perchab. 164Reflexive3m (scene)Combo-OK
Crouching Gargoyle Stanceab. 164Reflexive4m (scene)Combo-OK, Obvious
Awareness Charms    
First Awareness Excellencypg. 183Reflexive1m/die (instant)Combo-OK
Superior Sight Focusab. 166Reflexive3m (day)Combo-OK
Void Stares Backab. 167Simple3m (indefinite)Combo-OK, Obvious
Dodge Charms    
Third Dodge Excellencypg. 185Reflexive (Step 6)4m (instant)Combo-OK
Flitting Shadow Formpg. 168Reflexive (Step 2)1m (instant)Combo-OK
Flickering Wisp Technique (Compassion)pg. 168Reflexive (Step 2)3m (instant)Combo-OK, Obvious
Larceny Charms    
First Larceny Excellencypg. 183Reflexive1m/die (instant)Combo-OK
Stealth Charms    
Third Stealth Excellencypg. 185Reflexive4m (instant)Combo-OK


Stepping's Archery Charms

First Archery Excellency (Core 183) ^
You use this charm at the declaration stage, spending essence to add dice to a Archery roll up to a limit of your Attribute + Archery rating. This can be used to increase unrolled uses of the relevant ability such as Defense Values.
Cost: 1m per die; Type: Reflexive; Duration: Instant -- Keywords: Combo-OK

Stepping's Integrity Charms

Undying Stagnation Defense (Abyssals 131) ^
Having passed from the dynamism of life into the stasis between life and death, Abyssals are highly resistant to Shaping effects. This Charm protects the character from any Shaping effect that directly alters her mind, body, spirit or traits. This includes instantaneous Shaping effects and any new alterations caused by long-term Shaping effects. This Charm also protects the character from any undodgeable, unblockable Shaping attacks. Wyld energy cannot create a serpent inside the character’s stomach or turn her armor to lava, whether it’s manipulated by an enemy or its own random whims, because these effects inflict immediate damage and the character’s DV is not applicable.

This Charm does not protect against the miscellaneous dangers of the Wyld. If a Wyld effect creates a hundred-headed snake monster with burning chalcedony eyes that then eats the character, this is not directly altering the character’s body through shaping. Nor is it an “attack” when a Wyld effect transforms the character’s armor into harmless gossamer spider webs—simply an undesirable effect.
Cost: 5m 1wp; Type: Reflexive; Duration: One Day-- Keywords: Combo-OK, Mirror (Integrity-Protecting Prana)

Stepping's Resistance Charms

Corpse-Body Resilience (Abyssals 149) ^
The Exalted are like the mountains: not easily worn down by such mortal things as men. This Charm gives the Exalt additional health levels. This Charm works exactly the same way for Abyssals as for Solars. Iron Blossom gains additional -1x1, -2x2 health levels.
Cost: --; Type: Permanent; Duration: Permanent -- Keywords: Mirror (Ox-Body Technique), Stackable, Tiered x1

Stepping's Athletics Charms

Raiton's Nimble Perch (Abyssals 164) ^
Deathknights move like the ghosts they lord over, stepping lighter than a bird over all obstacles. This Charm lets the Exalt automatically succeed on any valid Athletics action to keep his balance. Moreover, this Charm allows the Exalt to keep his footing on any surface at least as strong and wide as a human hair. He treats it as a three-footwide ledge capable of supporting a thousand pounds of weight when determining what movement and Athletics actions he can take and what penalties to them might apply.
Cost: 3m; Type: Reflexive ; Duration: Scene -- Keywords: Combo-OK, Mirror (Graceful Crane Stance)


Combos

Freezing Arrows of the Soul
[Doom Drawn and Imminent, Flitting Shadow Form, Uncanny Impulse Evasion, Ravening Mouth of Archery, First Dodge Excellency] (12xp)

Stepper's hands glow with a pale blue light, as if frozen fire, that slowly envelops him, with unfelt breezes causing it to flicker and bellow out. Firing an arrow sends the light to the shaft, arcing through the air like a falling star, while dodges cause the flame to snuff itself out, leaving barest flashes of his outline as he moves out of the way effortlessly.

Base Cost: 1 willpower
Optional: 1m per die of DV increased per attack, 1 motes to negate penalties to DV, 3 motes to perfectly dodge, 3 motes to regain motes, 1 Dissonance/unexpected attack.
Effect: A supplemental charm negates penalties to attacks, a reflexive negates penalties to DV or can perfectly dodge an attack, and a third reflexive charm causes attacks to regain 1 mote per damage caused, also can negate the unexpected quality from an attack.


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