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Charm List: Dusk Rose, Iron Blossom, Nerine, Rook, Silent Song, Stepper in Pale Shadows
Charm Name | Page # | Type | Cost (duration) | Keywords |
---|---|---|---|---|
Martial Arts Charms | ||||
First Brawl Excellency | pg. 184 | Reflexive | 1m/die (instant) | Combo-OK |
Fists of Iron Technique | pg. 242 | Supplemental | 1m (instant) | Combo-OK |
Sledgehammer Fist Punch | pg. 242 | Supplemental | 3m (instant) | Combo-OK, Obvious |
Dragon Coil Technique | pg. 242 | Reflexive (1) | 3m (instant) | Combo-OK |
Thunderclap Rush Attack | pg. 242 | Permanent | -- (permanent) | |
Solar Hero Form | pg. 242 | Simple | 6m (scene) | Form Type, Obvious |
Performance Charms | ||||
Respect Commanding Technique | pg. 185 | Reflexive (2) | 5m (scene) | Combo-OK |
First Performance Excellency | pg. 185 | Reflexive | 1m/die (instant) | Combo-OK, Obvious |
Lore Charms | ||||
Essence Lending Method | pg. 217 | Simple (Speed 4) | 3m(instant) | Combo-OK, Obvious, Touch |
Power-Awarding Prana | pg. 218 | Simple | 15m, 1wp (indefinite) | Combo-OK, Touch |
Medicine Charms | ||||
First Medicine Excellency | pg. 185 | Reflexive | 1m/die (instant) | Combo-OK |
Contagion Curing Touch | pg. 218 | Supplemental | 2m (instant) | Combo-OK, Touch |
Flawless Diagnosis Technique | pg. 220 | Reflexive | 1m (instant) | Combo-OK |
Resistance Charms | ||||
Ox-Body Technique | ab. 149 | Permanent | -- (permanent) | Stackable, Tiered x1 |
First Brawl Excellency (page 184) ^
You use this charm at the declaration stage, spending essence to add dice to a Melee roll up to a limit of your Attribute + Brawl rating. This can be used to increase unrolled uses of the relevant ability such as Defense Values.
Cost: 1m per die; Type: Reflexive; Duration: Instant -- Keywords: Combo-OK
Iron Fist Technique (page 242) ^
The Solar hardens her fists, adding +1 Acc and +2L Damage. The Solar can parry lethal attacks with her hands safely till the beginning of her next turn.
Cost: 1m; Type: Supplemental; Duration: Instant -- Keywords: Combo-OK
Sledgehammer Fist Punch (page 242) ^
The Solar doubles his pre-soak damage versus inanimate objects.
Cost: 3m; Type: Supplemental; Duration: Instant -- Keywords: Combo-OK, Obvious
Dragon Coil Technique (page 242) ^
This Charm makes clinch crush damage lethal. This Charm also adds the Solar’s Essence in dice to the dice pools to inflict, maintain and control a clinch. It also adds the character’s Essence to the damage of clinch crush attacks.
Cost: 3m; Type: Reflexive (1); Duration: Instant -- Keywords: Combo-OK
Solar Hero Form (page 242) ^
This Charm allows the Exalt to count the successes of unarmed Martial Arts attacks twice for the purposes of determining damage. She must spend one mote reflexively in Step 7 of attack resolution each time she takes advantage of this effect. This Charm also allows the character to make an unarmed Martial Arts block against ranged and lethal attacks without a stunt.
Cost: 2m; Type: Reflexive (2); Duration: Instant -- Keywords: Form Type, Obvious
Ox-Body Technique (Abyssals 149) ^
The Exalted are like the mountains: not easily worn down by such mortal things as men. This Charm gives the Exalt additional health levels. Taishi gains additional -1, -2, -2 health levels.
Cost: --; Type: Permanent; Duration: Permanent -- Keywords: Mirror (Ox-Body Technique), Stackable, Tiered x1