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Charm List: Dusk Rose, Iron Blossom, Nerine, Rook, Silent Song, Stepper in Pale Shadows

Charm Table
Charm NamePage #TypeCost (duration)Keywords
Martial Arts Charms    
First Brawl Excellencypg. 184Reflexive1m/die (instant)Combo-OK
Fists of Iron Techniquepg. 242Supplemental1m (instant)Combo-OK
Sledgehammer Fist Punchpg. 242Supplemental3m (instant)Combo-OK, Obvious
Dragon Coil Techniquepg. 242Reflexive (1)3m (instant)Combo-OK
Thunderclap Rush Attackpg. 242Permanent-- (permanent) 
Solar Hero Formpg. 242Simple6m (scene)Form Type, Obvious
Performance Charms    
Respect Commanding Techniquepg. 185Reflexive (2)5m (scene)Combo-OK
First Performance Excellencypg. 185Reflexive1m/die (instant)Combo-OK, Obvious
Lore Charms    
Essence Lending Methodpg. 217Simple (Speed 4)3m(instant)Combo-OK, Obvious, Touch
Power-Awarding Pranapg. 218Simple15m, 1wp (indefinite)Combo-OK, Touch
Medicine Charms    
First Medicine Excellencypg. 185Reflexive1m/die (instant)Combo-OK
Contagion Curing Touchpg. 218Supplemental2m (instant)Combo-OK, Touch
Flawless Diagnosis Techniquepg. 220Reflexive1m (instant)Combo-OK
Resistance Charms    
Ox-Body Techniqueab. 149Permanent-- (permanent)Stackable, Tiered x1


Taishi's Brawl Charms

First Brawl Excellency (page 184) ^
You use this charm at the declaration stage, spending essence to add dice to a Melee roll up to a limit of your Attribute + Brawl rating. This can be used to increase unrolled uses of the relevant ability such as Defense Values.
Cost: 1m per die; Type: Reflexive; Duration: Instant -- Keywords: Combo-OK

Iron Fist Technique (page 242) ^
The Solar hardens her fists, adding +1 Acc and +2L Damage. The Solar can parry lethal attacks with her hands safely till the beginning of her next turn.
Cost: 1m; Type: Supplemental; Duration: Instant -- Keywords: Combo-OK

Sledgehammer Fist Punch (page 242) ^
The Solar doubles his pre-soak damage versus inanimate objects.
Cost: 3m; Type: Supplemental; Duration: Instant -- Keywords: Combo-OK, Obvious

Dragon Coil Technique (page 242) ^
This Charm makes clinch crush damage lethal. This Charm also adds the Solar’s Essence in dice to the dice pools to inflict, maintain and control a clinch. It also adds the character’s Essence to the damage of clinch crush attacks.
Cost: 3m; Type: Reflexive (1); Duration: Instant -- Keywords: Combo-OK

Solar Hero Form (page 242) ^
This Charm allows the Exalt to count the successes of unarmed Martial Arts attacks twice for the purposes of determining damage. She must spend one mote reflexively in Step 7 of attack resolution each time she takes advantage of this effect. This Charm also allows the character to make an unarmed Martial Arts block against ranged and lethal attacks without a stunt.
Cost: 2m; Type: Reflexive (2); Duration: Instant -- Keywords: Form Type, Obvious

Taishi's Resistance Charms

Ox-Body Technique (Abyssals 149) ^
The Exalted are like the mountains: not easily worn down by such mortal things as men. This Charm gives the Exalt additional health levels. Taishi gains additional -1, -2, -2 health levels.
Cost: --; Type: Permanent; Duration: Permanent -- Keywords: Mirror (Ox-Body Technique), Stackable, Tiered x1


Combos


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