Anima Banner: |
Imrama's anima banner is a flock of the birds of Vanileth. These clockwork, semi-transparent birds swirl about Imrama in long, spiralling chains. Most hang low around his body while a smaller number swing up overhead circling over his position from a 1/4 mile up in the air. |
0 Motes | No display. |
1-3 Motes | As he begins to spend Peripheral Essence, Imrama's Castemark appears and begins to flicker with otherworldly luminosity. Anyone who can see him can make a Perception + Awareness roll at standard difficulty to notice it. |
4-7 Motes | At this level of display, Imrama's Castemark glows like a beacon, and its light will shine through anything placed over it. |
8-10 motes | Now metal and crystal feathers, edged by golden light, begin to flutter up from Imrama's feat, spiraling around his body. His caste mark fills the area around him with light bright enough to read by. |
11-15 motes | Imrama glows like a bonfire, giving off light for miles. The feathers begin to rise and swirl higher overhead, and the air begins to fill with the calling of tinny, mechanical birds. |
16+ motes | The storm of feathers bursts into a flock of mechanical birds, engulfing Imrama in their fluttering mass and swirling far overhead. The crowing and cawing of the flock becomes incessent, and the beating of their wings produces enough wind to disturb papers, chimes and other delicate objects. |
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Virtue Flaw | The Red Rage of Compassion |
Limit Break Condition: | The character sees innocents suffering and is unable to effectively intervene. |
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Backgrounds | Value | Notes |
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Allies | ****** | Vanileth, Shogun of Artificial Flight Once the a god of great importance, overseeing all powered flight in the Old Realm. Vanileth lost his palace and position in heaven with the destruction and loss of wisdom following the Great Contagion, and became a hermit living in exhile in the far North. Though addled by centuries of isolation, Vanileth retains much wisdom and secret knowledge with regards to powered flight, and much personal power besides. Because he raised Imrama from a foundling, Vanileth is the only parent Imrama has ever known. |
Artifact | ***** | Mantle of the Sky Captain Orichalcum-reinforced buff jacket worn by the Admiral of the Transcendant Armada. Reduces the cost of Sail charms by 5 (to a minimum of 1) and allows them to be maintained without investing Essence. Attunement: 7. |
Artifact | **** | Kilauea and Pentecost The Lovers Forged in Lightless Depths - A matched pair of Plasma Tongue Repeaters dating to the early First Age. Accuracy: +3 Damage: 11L Rate: 3 Range: 70 Ammo: Unbounded Attunement: 5. |
Artifact | *** | Belt of Aerial Mobility A belt of interlinking segments which allows its wearer to walk on air. Its buckle serves as a hearthstone setting, and currently contains the Gem of Wind's Secrets. 3 motes to activate for one scene. Attunement: 3. |
Artifact | *** | Oculi of the Radiant Ban (Once, long ago, the Great Unshaped known as the Radiant Ban was a scourge upon the Southern Deep Wyld. It manifested as living taboo, setting strange and fickle restrictions on all other beings, and burning those who dared trespass its law. In the end, the Radiant Ban was betrayed by two of its fellow Unshaped, Forge-breaking Flame and the 1,000 Year Drought. Together, those two jealous cousins struck a deal witht the Rain Princes, who lured the Radiant Ban into the midst of an unrepentant twilight baccanal, and broke its power there. Ever since, tiny fragments of its nature have drifted on the swirls and eddies of the Southern Wyld, most floating out past the bounds of all reason, into the realm of Pure Chaos.) The Oculi of the Radiant Ban are twin suns in miniature, spheres the size of a single koku. As willed by their user, they form themselves into lenses of solar fire that float freely before the wearer's face like frameless glasses. While worn, the Oculi grant the following benefits: 1. +3 to all Perception rolls. 2. The ability to see in darkness, ignoring all penalties for the absence of light. 3. Wheresoever the wearer casts her gaze, she knows instantly the full name and title of any person, any place, or any thing that she beholds. In the case of things with multiple names, she is aware of all of them, and also which is the most "true." |
Manse | ***** | Gem of the Winds Secrets On command, this diamond projects a hologramatic map of the vicinity and all units there in, identifying them by size, speed and direction, to a range of 100 miles in all directions of the gem's location. The user may adjust the image to screen out unwanted detections (such as small animals) and can magnify can magnify any particular contact or area of the map. Dematerialized spirits are noted on the map, though persons or objects sheilded by effects equal to or greater than Celestial Circle Sorcery or Charms of Essence 4 cannot be detected. The gem's "sight" is bounded by the free flow of air between its location and all other locations in range. If used under the open sky, the gem can see very far, but cannot peer inside enclosures. If used inside an enclosure, the range is necessarilly much smaller, and vision is still blocked by closed doors and the like. |
| | The Gem of Wind's Secrets is produced by The Terminal Aerie of the Transcendant Armada a Manse that sits on a tiny island of stability well beyond the curren Northern border between Creation and the Wyld. This was once the northernmost holding of the Deliberative's air command during the First Age. |
Charm Descriptions |
Charm | Cost | Type | Non-Instant Duration |
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Archery |
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Wise Firebolt | 1m/die | Supp |
Blossom of Inevitable Demise Technique | 3m | Supp |
Lightning Draw Stance | 2m | Ref |
Twin Salamander Fist | 3m | Ref | Scene |
Lightning-Silouette Procedure | 7m 1w | Simple | Scene |
Caress of 1,000 Hells | 7m 1w | Supp | Varies |
Heaven and Earth Ammunition Approach (Fire) | None | Spec | Perm |
Heaven and Earth Ammunition Approach (Earth) | None | Spec | Perm |
Heaven and Earth Ammunition Approach (Water) | None | Spec | Perm |
World Is My Weapon | 4m | Ref | Scene |
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Endurance |
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Ox Body Technique (x2) | None | Spec | Perm |
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Presence |
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Harmonious Presence Meditation | 6m | Simple | Hour |
Majestic Radiant Presence | 8m | Simple | Scene |
Terrifying Aparition of Glory | 10m 1w | Simple | Scene |
Unconquered Solar Mien | 15m 1w | Simple | Scene |
Duel-Invocation Stance | 5m | Simple | Scene |
Listener-Swaying Argument | 2m/die 1w | Supp |
Unearthly Countenance | 8m | Simple | Scene |
Trustworthy Companion Stance | 3m | Simple | Scene |
Respected General's Stance | 8m | Simple | Scene |
Beloved Visitor Stance | 10m 1w | Simple | Scene |
Righteous Exemplar Stance | 15m 1w | Simple | Scene |
Mantle of Staggering Awe | None | Spec | Perm |
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Resistance |
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Durability of Oak Meditation | 1m/2B | Simple | Scene |
Essence-Hardened Form | None | Spec | Perm |
Iron Skin Concentration | 3m | Ref |
Spirit Strengthens the Skin | 2m 1w | Ref | Scene |
Adamant Skin Technique | 5m 1w | Ref |
Perfected Golden Body | 5m 1w | Ref | Scene |
Transcendent Auric Form | None | Spec | Perm |
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Lore |
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Integrity-Protecting Prana | 5m 1w | Simple | Day |
Wyld-Looting Method | 13m 1w | Simple |
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Lingustics |
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Sagacious Reading of Intent | 6m | Simple |
Author-Comprehending Insight | None | Spec | Perm |
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Sail |
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Salty Dog Method | 3m | Ref | Day |
Perfect Reckoning Technique | 4m | Simple |
Incomparable Navigation Technique | 10m | Simple | Varies |
Wyld-Navigating Fugue | 10m | Spec | Journey |
Golden Essence Sails | 6m 1w | Simple | Day |
Phantom Crew Method | 8m 1w | Simple | Day |
Glorious Solar Ship | 15m 1w | Simple | Day |
Unequalled Solar Vessel | None | Spec | Perm |
Sun-Drenched Airship Style | 20m 1w | Simple | Day |
Swift Journey Spirit | 10m 1w | Simple | Day |
Ignore the Wind's Course Technique | 10m | Simple | Scene |
Out-of-Nowhere Maneuver | 5m | Supp |
Harden the Hull Practice | 3m + 2m/[E]L | Ref | Scene |
Hull-Preserving Technique | 6m 1w | Ref | Turn |
Golden Essence Canons | 10m 1w | Simple | Day |
Unequaled Solar Canonry | None | Special | Perm |
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Socialize |
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Wise-Eyed Courtier Method | 3m | Simple |
Motive-Discerning Technique | 6m | Simple |
Reading the Heart | 10m 1w | Simple |
Heart's Secrets Extraction | 15m 1w | Simple |
Omniversal Empathy Approach | None | Spec | Perm |
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Sidereal - Sail |
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Stone Skipping Spirit | 5m | Simple | Scene |
Mirror Shattering Method | 5m | Simple | 5 Days |
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Spirit - Compassion |
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Measure the Wind | 3m | Simple |
Missive to the Admiralty | 5m | Simple | Scene |
Aboard 1,000 Ships | 7m | Simple | Indef |
Shogun's Manifold Presence | 7m | Simple | Indef |
Skyway Knows-Not Clouds | 3m | Ref | Scene |
Towering Hurricane Aegis | 3m | Simple | Scene |
Impregnable Windshear Shield | None | Spec | Perm |
Principle of Glory | 3m 1w | Simple | Indef |
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Spirit - Valor |
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Unremitting Calculus of Thought | 3m | Ref | Varies |
Principle of Motion | 3m 1w | Simple | Indef |
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Alchemical - Embodiments |
Jade Puzzle Embodiment | None | Spec | Perm |
Moonsilver Mystery Embodiment | None | Spec | Perm |
Starmetal Paradox Embodiment | None | Spec | Perm |
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