Limit Break Condition: The character sees innocents suffering and is unable to effectively intervene.
This wood-aspected gem has an unusual quality: while it is attuned, the possessor may eat anything he can fit into his mouth. Chewing is unnecessary; once it hits his throat, it proceeds smoothly into his stomach, ignoring any and all obstructions and ordinary size restrictions. Eating an object takes at least one die action, and possibly more depending on its size and length. This allows the following:
Upon becoming unattuned to the gem, the former possessor is seized with a sudden sickness; he immediately begins vomiting up the objects in his stomach, one object each round. He may take no actions whatsoever until all the objects have left his system.
Charm Descriptions |
Charm | Cost | Type | Effect |
Lore Charms: |
Lore-Unearthing Method | 4m | Supp | When searching for a specific piece of information in a collection, find it in 20 - (Wits + Lore roll)*2 minutes. |
Forgotten Secrets Technique | 1m/die | Supp | Per + Lore or Int + Lore die adder for secrets/arcane knowledge. |
All-Encompassing Knowledge Prana | 8m 1wp | Simple | For one scene, gain a solid, competent understanding of one specialized field of knowledge (use Int + Lore for related rolls). |
Savant Needs No Tutor Approach | 15m 1wp | Simple | Lower training time for one xp purchase by one step and negate untutored penalty; charm lasts until training is complete. |
Observant General's Meditation | 8m | Simple | Spend (10 - Ess) days making a plan, roll Int + Lore. Gain successes * Ess points; each point adds one success to an allied roll executing the plan. Charm lasts until points spent/goal achieved/voluntarily deactivated. |
Unfailing Strategy Technique | 6m 1wp | Simple | Spend (10 - Ess) hours to make a perfect plan. |
Knowledge-Locating Glance | 10m 1wp | Simple | Spend one hour to learn the closest location where a particular piece of information is located. |
Ideal Contingency Approach | 3m 1wp | Simple | Instantly devise a perfect method to overcome an unexpected obstacle. |
Forgetful God Methodology | 3m 1xp | Simple | Sell back a charm or combo. |
Excellent Instructor Technique | 10m 1wp | Simple | Half training time for students and +Ess dice for their rolls to learn. |
Detailed Fact Provision | 12m 1wp | Simple | Communicate any information in one sentence. |
Troop-Arranging Doctrine | 1m/die | Supp | Die adder for Lore rolls involving strategy or tactics. |
Battle Flow Eye | | Perm | +Ess dice to Lore rolls involving strategy or tactics. |
Fifty Efficacious Formations Methodology | 5m 1wp | Simple | Arrange an army to accomplish a goal within a given metric. |
Inexhaustible Information Holism | | Perm | Reflexively recall factual information you could have unquestionable access to. |
Awareness Charms: |
Sensory Acuity Prana | 5m | Simple | For one scene, heighten perceptions and add Ess dice to Awareness. |
Unsurpassed Hearing and Touch Technique | 5m | Simple | For one scene, vastly increase hearing and touch sensitivity. |
Surprise Anticipation Method | 1m | Ref | Outmoded by below charm. |
Ears of Safety Methodology | | Perm | Perfect surprise defense; ten-second warning. |
Dodge Charms: |
Reed in the Wind | 1m/2 dice | Ref | Dodge die adder. |
Shadow Over Water | 2m | Ref | Dodge one attack. |
Reflex Sidestep Technique | 2m | Ref | Dodge unaware with Ess die pool. |
Seven Shadow Evasion | 4m | Ref | Perfectly dodge one attack. |
Flow Like Blood | 5m 1wp | Simple | For one scene, dodge all attacks. |
Scattered Sunlight Attitude | 4m 1wp | Ref | Perfectly dodge even an undodgeable attack and move normal movement rate. |
Intangible Wind Defense | 8m 1wp | Ref | Perfectly dodge Ess attacks this turn. |
Penumbra Stance | 7m 1wp | Ref | (Dodge/2) hanging perfect dodges. |
Linguistics Charms: |
Excellent Emissary's Tongue | 5m | Simple | After listening to a language spoken for an hour, speak and understand it for as long as desired. |
Mark of Tongues Method | 5m | Simple | For as long as desired, affect any accent or writing style flawlessly to mortal investigation. |
Glyph-Comprehending Prana | 3m | Simple | After reading a document for an hour, read and write that language for as long as desired. |
Language-Creating Gesture | 10+m 1wp | Simple | Create a new language with whatever traits you desire. Other targets may speak the language for 3m per target. Charm lasts as long as desired; when it ends, any speaker may spend 3xp to retain knowledge. |
One Speaker, Many Tongues | 6m 1wp | Simple | Anybody who hears you speak understands you. |
Blessed Understanding | | Perm | Understand all languages. |
Whirlwind Brush Method | 4m | Simple | For the scene, write incredibly fast. |
Letter-Within-A-Letter Technique | 6m | Simple | Imbed a secret message into a document. |
Thousand-Facet Words Technique | 10m 1wp | Simple | Imbed any number of secret messages in the same document. |
Self-Authoring Text Style | 20m 1wp | Simple | Create a book that updates itself. |
Medicine Charms: |
Body-Mending Meditation | 10m | Simple | For one day, Ess patients heal at 10 times the normal rate. |
Wound-Mending Care Technique | 10m | Simple | After one day of treatment, a patient heals Int+Med + Ess HLs. |
Body-Restoring Meditation | 10m 1wp | Simple | After one hour of treatment, a patient heals any permanent physical damage. |
Healing Trance Meditation | 10m 1wp | Simple | After one hour of treatment, a patient heals Ess HLs, including aggravated or permanent physical damage. |
Mind-Easing Technique | 10m 1wp | Simple | For a day, a patient is relieved of madness. |
Soul-Unbinding Touch | 10m 1wp | Simple | After one hour of treatment, a patient is freed of mind-affecting effects. |
Anointment of Miraculous Health | 10m | Simple | One touched patient heals Ess HLs. |
Addiction-Cleansing Touch | 8m 1wp | Simple | Cure one patient of addiction. |
Stabilizing Touch Method | 2m | Supp | One touched target becomes stable as long as he is not further injured. |
Life-Preserving Gesture | 5m | Ref | For Ess turns, one target within (Ess x 5) yards does not die from damage. |
Heartbeat-Prolonging Aura | 6m 1wp 1hl | Simple | For the scene, nobody within (Ess x 10) yards can drop below Incap. |
Throng-Curing Method | 15m 1wp 1hl | Simple | For one day, grant Medicine charms to Med nurses who can use each (Ess/2) times. |
Endurance Charms: |
Radiant Essence Technique x2 | | Perm | +20 Radiant Essence, recovered at 2m/hour in direct sunlight. |
Ox-Body Technique | | Perm | One -1 and two -2 health levels. |
Performance Charms: |
Respect-Commanding Attitude | 3m | Simple | For the scene, command the attention of an audience. |
Masterful Performance Exercise | 2m/sux | Supp | Buy up to (Ess+sux) successes for a Charisma+Performance roll. |
Phantom-Conjuring Performance | 5m | Simple | For the scene, add Ess dice to Performance rolls. |
Golden Blossoms of the Tree Style: |
Victory's Perfume | 1m/action | EA | One opponent makes up to Valor attacks on the adept. |
Coruscation of Flowers | 6m | Simple | For the turn, parry all attacks with Dex+MA. |
Gilded Lily Meditation | | Perm | +Ess to Defense of unarmed parries. Ping is 1. |
Secret at the Heart of the Lotus | 2m | Simple | For the turn, one opponent suffers Comp+MA difficulty penalty to attack you. |
Descent into Rosewater | 2m | Ref | Upon successfully parrying an attack, drain Essence equal to excess parry successes. |
Golden Blossoms of the Tree Form | 8m 1wp | Simple | When attacked, gain a boon; spend a boon to gain an immediate Charm activation from this style; may use simples as reflexives. Boons drain at end of turn. |
Wilting Petal Approach | 1m | Simple | One opponent suffers a -1 age penalty to attacks for the scene. |
Murder Garden Stance | 2m | Simple | For the scene, attacks on the adept have a minimum of one success before defenses. |
The Root of Failure | 5m 1wp | Simple | For the turn, one opponent cannot make perfect attacks. |
Blossoms Unfolding in Glory | 5m | Simple | Gain Ess boons; spend a boon to add (highest Virtue) successes to one MA roll. |
Ten Thousand Blooms | 4m 1wp | Simple | For the turn, environmental effects caused by the use of Essence count as attacks, and the adept's dodges and parries may count as environmental defenses. |
Heart of Thorns | 4m | Simple | Deactivate this Charm to defend against a Charm affecting the adept without a roll. |
Climbing Ivy Spiral | 4m | Ref | Upon successfully parrying an attack with effects other than damage, affect the attacker with those effects as if the attack hit and did one HL. |
Bouquet of Foes | 3m | Simple | For the scene, opponents within 10 x Ess yards must move Ess yards closer until they are within Ess yards, unless they have more Ess or hit the adept. |
He Loves Me Not | 10m | Simple | Make an unarmed MA attack; on hit, the opponent loses one HL each turn they do not hit the adept, until incapacitated. |