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< Charm Index - General? >
Master of Card and Die
Cost: (1m); Mins: Larceny 2, Essence 1; Type: Permanent Keywords: Mirror (Adept of the Gametable) Duration: Permanent Prerequisite Charms: None
The history of mankind is filled with attempts to negate the boredom and gain a sense of control. One of the most universal of these attemps, that has become a vice, is that of games. Dice, cards, boards... the Abyssal knows them all. Any game that is known in the Underworld, even as the faintest of memories, will be understood by the Abyssal upon perceiving it. The only question is if they could understand the intricacies of the Games of Divinity upon seeing it. As such the Abyssal never suffers penalties of any kind for not knowing a game. As a bonus, with a non-charm usage expenditure of a mote, the Abyssal can detect if anyone is cheating at a game they are currently engaged in.
There is a Solar Mirror that is functionally the same.
Goad of Dishonorable Welch
Cost: 5m; Mins: Larceny 4, Essence 2; Type: Simple Keywords: Avatar (1), Compulsion, Mirror (Bet Ensuring Promise), Social, Spectral Duration: Instant Prerequisite Charms: Master of Card and Die
There are not many Abyssals who gamble, but those that do often wish to insure that their opponents pay their bets. As long as all other gamblers, including the Abyssal, in the current game freely agree to a bet (which can be for non-physical things, like a favor or whatnot) of their own free will, the bet will be enforced. Should anyone refuse to pay what they promised, they will suffer from a Compulsion that costs 1 willpower to resist a scene until they come to an agreement with the Abyssal or the Abyssal's Essence in days have passed. Should the Abyssal lose, then he suffers from a similar effect, though it is broken after the Abyssal spends their (Temperance + Essence) in willpower. The spectral cost is paid when the Abyssal's other players number more of the living than the dead. Cheating doesn't negate winning, as long as the cheater is left uncaught. Gamblers should always be on the watch for such.
There is a Solar Mirror which functions similarly without the Avatar or Spectral keywords, the Solar suffering from the same penalty as any other loser, and cheaters suffer from a Compulsion to admit to it, costing 1 willpower per game to resist.
Accepting the Offered Soul
Cost: (2m, 1wp); Mins: Larceny 5, Essence 3; Type: Permanent Keywords: Avatar (2), Obvious Duration: Permanent Prerequisite Charms: Goad of Dishonorable Welch
Where some Abyssals can encourage people to pay a bet, others can force or take advantage in the death of other players. Simply put, the Abyssal can claim the souls of those who offer their lives or souls up to the game. By paying an additional 2 motes and 1 willpower, anyone who explictly agrees to give their soul or life of their own free will are vulnerable. This includes those who play games that result in the losers death (for example free gladiators, though slaves are not acceptable). If they are not dead, when they die (almost always at the hands of the Abyssal), the charm's effects become apparent. They will become ghosts and are created as grave good sacrifices, in forms that are idealized with greater Attributes. They have a fetter link to the Abyssal (though can't draw essence from the Abyssal), the Abyssal's commands are always UMI towards the ghost (that costs 1 willpower to resist), and the Abyssal and ghost know each other's positions. Note that the Abyssal must be playing to use this charm.
Speaking with the Shadow's Voice
Cost: 3m; Mins: Larceny 4, Essence 2; Type: Reflexive Keywords: Avatar (1), Shaping Duration: Scene Prerequisite Charms: Reality-Subverting Gesture
Abyssals are born from the shadow of Death, and so they are given to a rapport with darkness, even the lesser one known as shadows. The Abyssal learns to cast their voice as they wish from any shadow in their sight. As long as they can see a shadow, it is able to be the vessel for their voice.
Hidden Between Final Breaths
Cost: (+1m); Mins: Larceny 4, Essence 2; Type: Permanent Keywords: Avatar (1), Stacking Duration: Permanent Prerequisite Charms: Reality-Subverting Gesture
With a delicate motion as the Abyssal performs an act of theft or prestidigitation using Reality-Subverting Gesture with a committed 1 mote surcharge, and suddenly the target object is neither here nor there, but Elsewhere. This can not work on anything that requires attunement. The commitment lasts until the item is recalled. Up to Larcency+Essence pounds of items can so be stored.
What is Yours is Mine
Cost: 5m, 1wp; Mins: Larceny 5, Essence 4; Type: Supplemental Keywords: Combo-OK, Mirror (King of Thieves Spirit), Obvious, Touch Duration: Instant Prerequisite Charms: Death Claims All, Unjust Appropriation Method
This charm in effect replicates it's mirror, with the exception of permanently turning Reality-Subverting Gesture into an innate charm usage when performing acts of thievery.
Cruel Unfortunate Fetch
Cost: (+1lhl); Mins: Larceny 4, Essence 3; Type: Permanent Keywords: Necromantic Duration: Permanent Prerequisite Charms: Face-Drinking Bite
This charm quite simply enhances the prerequisite by allowing it to be done to another, though the other must either be an appropriate facsimile of a person or a corpse. The Abyssal must drip their blood onto the target, which then takes on their own shape. With False Heart Mien, any of those enhancements can be used on the target, including using shapes that the Abyssal can take on at that moment. After the target has taken twice the Abyssal's Stamina in damage, the ruse is revealed.
As a note, this adds the Necromantic Keyword, which is a counterpart to the Sorcerous Keyword, meaning that the motes are not committed to these uses of Face-Drinking Bite.