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Character Description: At five foot and two inches, Harriet is quite the beauty with raven-black hair and piercing blue eyes that takes after her mother. Almost ethereally pale except for a strong blush of rosy health on her cheeks. Her style of dress is elegant gothic artistocrat, but mixing in some soft pastels as accents to the blacks and deep blues. She's been testing out some modifications like a small padded and water resistant pouch with clear window in the sleeves of dresses (and a flap of fabric that closes over it) for holding a smartwatch, having made a specialized system to hold it in place and quick release to put in another dress as needed. It's not perfect yet, but she is certain she'll figure it out once she has some design courses under her figurative belt.


Benton Hall (Lˇ­urr) Gentleman Thief PATH (ORDER) LEGACY Obrimos (Mysterium/Council) Undecided VIRTUE VICE Noblesse Oblige Thrill-Seeker
MENTAL PHYSICAL SOCIAL Intelligence 2 Strength 2 Presence 3 Wits 2 Dexterity 4 Manipulation 3 Resolve 2 Stamina 2 Composure 2
MENTAL (-3) PHYSICAL (-1) SOCIAL (-1) Academics Athletics 2 Animal Ken Computer 1 Brawl 2 Empathy Crafts 1 Drive Expression Investigation 2 Firearms Intimidation Medicine Larceny 4 Persuasion 1 Occult 4 Stealth 3 Socialize 1 Politics Survival Streetwise 1 Science Weaponry Subterfuge 1
-------------------- SPECIALTIES -------------------- Investigation: Crime Scenes Larceny: Security Systems Persuasion: Confidence Scams Occult: Artifacts

Merits & Flaws

Order Status (Mysterium) **

Benton is a trusted but still-low ranking member of the Reclaimants, who works under Tyche in the local Caucus, and enjoys the support of the Order.

Destiny *

You have a grand destiny. Each chapter, you can use each dot of this destiny to gain the rote quality on a single mundane roll or reroll a single mundane action after you see the die result. You may spend a point of Willpower to use your Destiny with a spellcasting roll. Your character also has a Doom, in Benton's case, Women. He only gains +2 dice (or +1 to a static value) when using his willpower to avoid the Doom, but may regain any spent Willpower when using the points to further his Doom.

Mystery Cult Influence ***

Benton has found wielding some control over a local Mystery Cult, without actually being a member of the Cult, since his Awakening. This is something that happened over the course of his work recovering a powerful Artifact and keeping an eye on the cult has more or less become part of his duties to the Order. He gains the following benefits:

  1. the Artifacts specialty for Occult.
  2. The Allies (Cultists) merit, at level 1, representing his contacts in the Cult.
  3. The Safe Place merit, at level 2, representing his domicile.

Mage Stuff


Path: Obrimos
Order: Mysterium
Gnosis 2
Wisdom 7
Mana: 11, 2 per turn
1 Dedicated Magical Tool: ???
Nimbus: ???


Forces **
Death **
Life *
Prime *
Death Rote (Investigation): Speak with the Dead (pg. 128)
Death Rote (Occult): Deepen Shadows (pg. 128)
Forces Rote (Larceny): Invisibility (pg. 143)
Life Praxes: Heightened Senses (pg. 148)
Legacy: The Unseen, first, second, third attainment

Spell History


2 xp and 3 axp for Gnosis 3
4 xp for Forces 3
4 xp for Death 3
4 xp and 1 axp for Gnosis 4
2 xp and 2 axp for Space 3
3 axp for Legacy Attainments 1 , 2, and 3