MERITS FOR EVERYONE (AND CHIPS FOR FREE)
"Kerberos House",-- the Cabal's Sanctum-- 18 merit dots.
- Safe Place (5), a SAFE PLACE, reinforced and comfortable.
- Sanctum (5), an mystically significant Sanctum of some power!
- Sanctum Prestige, 1, a place of some reputation.
- Hallow 4, which produces Tass in the form of crystal clear water. 4/day, stores a max of 12.
- Retainer, 3, the Cabal's Majordomo.
- The sanctum also has a few other servants, under the direction of the Majordomo.
- Note: The Sanctum is loosely affiliated with Benton's Mystery Cult.
- As such, the Cabal/Sanctum can benefit from his Allies 2 (Cultists).
Other Attached Merits
- Library 2 (Crafts)
- Library 3 (Occult)
- Advanced Library (Demonology)
Timeline Changes
- Harriet
- "Sanctum Contribution" +2, in general improvements that alt-Harriet made to the Sanctum.
- Silver Ladder Status +1/2, reflecting Harriet's increased standing in the Ladder and position as a Lector.
- Lex Magica (2), reflecting Harriet's increased understanding of the Lex and her training as a Lector.
- Automotive speciality in Crafts, from her work with Wraith learning about cars and what not.
- Taste (1), from Harriet's work at both school and at the autoshop where she works part-time.
- Courtney
- Library 3, Occult specialization, tucked away in the Sanctum.
- Advanced Library 1, with the Topic of "Demonology," also tucked away in the Sanctum.
- "Sanctum Contribution" +2, alt-Courtney's contribution to the Sanctum.
- Language 1 (Ancient Egyptian)
- Benton
- Egregore 2, additional initiation into the Mysteries of the Mysterium,--
- Changeling Retainer/Wife, 4, for the purposes of Beatrice, an Autumn Courtier.
- "Sanctum Contribution", +1, alt-Benton's contribution to the Sanctum.
- Jackie
- Resources 2, not quite as free-flowing resources as she's used to, as a lot of stuff is tied up in...
- "Sanctum Contributions" +4, alt-Jackie's improvements and contributions to her Sanctum. I.e., her House.
- Fame +1/3; this version of Jackie is still rather more in the public eye,- but has recently gone through a bit of a scandal,--
- Siet
- Contacts 1 (Occult Underground), in the current timeline, Siet acted as the group's go-between in the local occult underworld. He knows people.
- "Sanctum Contributions", +3, alt-Siet's improvements and contributions to the Sanctum.
- Allies 3 (Misha, and her Brood), representing Siet's contacts in the Seattle Beast Community, and the local Hive.
- Tero
- Not Dead (was killed by the Third-Eye Killer,-- might be worth asking WHY,-- maybe a future obsession)
- Fame +1/2; bodyguard/security agent to the stars, who was a former child actor, involved in an LA Legend? Surprisingly well-known.
- Arrow Status +1/2; recognition for his deeds, putting him slightly higher in rank than some of the rank initiates, as he's somewhat proven under fire.
- Contacts 1; in the world of Corporate Security
- Enchanted Item 2; some "bullet proof" low-profile clothes, of some kind, which Tero doesn't have to maintain.
- "Sanctum Contributions", +2, Tero's improvements and contributions to the Sanctum.
Merit Overviews
Harriet Merits
Striking Looks **
Harriet stands out in a crowd and knows how to put her looks to proper use. Her gothic and regal bearing is both beautiful and overwhelming.
Patient *
Her love of art and sewing has encouraged her to be willing to take time to do things right.
Library (Crafts) **
She's built quite the Library on the fundamentals of crafting, especially fiberwork and sewing or vehicle maintenance and modification.
Artifact (Blue Diamond) *****
A large hunk of pure Destiny.
Potent Nimbus **
Her Nimbus is extraordinary powerful, adding +4 to calculated Gnosis for effect.
Safe Place *
Harriet has helped make Jackie's mansion into a decently safe place for her and others.
High Speech *
Silver Ladder Status **
Lex Magica **
Shadow Name ***
Britomart has become more than just a name for Harriet, and its symbols of nets, serpents, horror, beauty, knightly, loyal and chaste nature are tools she can rely upon.
Taste *
She has amazingly refined tastes, especially in the areas of techno-goth fashion.
Courtney Merits
- Good Time Management (1pt)
- Investigative Prodigy (2pt)
- Trained Observer (1pt)
- Shadow Name: Ifrit (3pt)
- High Speech (1pt)
Benton Merits
Order Status (Mysterium) **
Benton is a trusted but still-low ranking member of the Reclaimants, who works under Tyche in the local Caucus, and enjoys the support of the Order.
Destiny *
You have a grand destiny. Each chapter, you can use each dot of this destiny to gain the rote quality on a single mundane roll or reroll a single mundane action after you see the die result. You may spend a point of Willpower to use your Destiny with a spellcasting roll. Your character also has a Doom, in Benton's case, Women. He only gains +2 dice (or +1 to a static value) when using his willpower to avoid the Doom, but may regain any spent Willpower when using the points to further his Doom.
Mystery Cult Influence ***
Benton has found wielding some control over a local Mystery Cult, without actually being a member of the Cult, since his Awakening. This is something that happened over the course of his work recovering a powerful Artifact and keeping an eye on the cult has more or less become part of his duties to the Order. He gains the following benefits:
- the Artifacts specialty for Occult.
- The Allies (Cultists) merit, at level 1, representing his contacts in the Cult.
- The Safe Place merit, at level 2, representing his domicile.
Jackie Merits
Fame 2, Jackie is the famous former-star of "Grace Under Fire."
Siet Merits
Anonymity *
Siet doesn't have a lot of paperwork associated with his face. (-1 to attempts to find character via paper/electronic trail)
Danger Sense **
He's used to being stalked, and can rarely be surprised any more. (+2 to detect ambush, if roll succeeds initiative becomes attacker’s +1 and +2 defense for the first turn)
Direction Sense *
He doesn't get lost in urban environments. (Aware of direction and never has penalties to navigate)
Fleet of Foot *
Siet gets into trouble a lot, and his preferred method of dealing with it is running away. (+1 speed, -1 to opponent’s pool when pursuing in a footrace)
Indomitable **
He's got a slippery mind for some reason...(+2 to contest supernatural mind-influencing effects (or -2 to their pool if it’s resisted))
Parkour (style) **
Siet has been in urban environments most of his life, and knows how to get away from someone without hurting himself.
Flow (•): -3 to successes needed to evade a pursuer, ignore 3 dots of env. penalties to athletics
Cat Leap (••): 1 auto sx to mitigate falling damage, +3 to damage levels that can be removed
Wallrun (•••): Without rolling, your character scales10 feet + five feet per dot of Athletics as an instant action, rather than the normal 10 feet
Safe Place *
The group safe place
Tero Merits
- Grappling (2pts); Sprawl - +2 to resist overpower rolls; Takedown - Can render opponents prone with Brawl, and do bashing damage.
- Defensive Combat (1pt) - Can use Brawl for Defense if you want (meaning you can add Dirty Fighting specialty)
- Fame (1pt) - People shout your catch phrase at you at the worst times
- Resources (2pts) - Still somewhat wealthy from your acting, stunt double (and bodyguard) days
- Trained Observer (3pts) - x8 on Perception rolls.
- Striking Looks (1pt)
- High Speech (1pt - free)
- Adamantine Arrow Status (1pt - free)