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House Errata for the Lunar Charms

The Lunar Charms need a bit of rebalancing, and these changes are an attempt to provide that kind of rebalance. In many cases, where the changes were more extensive, entire branches of the charm trees themselves will be reworked and the reader will be redirected to the appropriate page.

Jump to Changing Moon charms or No Moon charms

Full Moon

Lunar Unarmed Combat

  • Body Weapon Technique has been fully revised, becoming a powerful tool for Lunars who wish to attack unarmed in human form, and can be found at the Unarmed Combat page.
  • Sinuous Striking Grace: This charm costs 1 mote per +2 to initiative. He cannot spend more motes than the Lunar's Dexterity when activating this charm. See Exalted: Lunars, Page 136.
  • Adder Fang Method: This charm requires Deadly Claw Blow, not it's listed prerequisite. If the opponent has no better bite attack, this charm can only be used in a clinch or with an appropriate stunt (assume a good bite on a target with bare teeth does: Speed -4, Acc -2, Damage +0L, Def -3, Rate 1. This attack is only possible with a stunt).
  • Snake Head Defense: The snake-buds created by this charm can abort to a reflexive parry to defend the Lunar, if the player wishes. See Exalted: Lunars, Page 141.
  • Bear Embrace Method: The bonus dice provided by this charm can be added to the clinch roll, or directly to the damage roll. See Exalted: Lunars, Page 144.
  • Spine-Breaking Technique: This charm increases the difficulty of the opponents roll to gain control of a clinch by the character's Strength, rather than adding automatic successes to the character's roll. See Exalted: Lunars, Page 144.
  • Angry Rhino Charge: This charm costs 1 mote per 3 faux-Damage added to the knockback comparison. The difficulty to resist knockdown, if the Lunar chooses to go that route instead, is increased by one per mote spent. See Exalted: Lunars, Page 146.
  • Body Breaking Kata: This charm costs 2 motes. See Exalted: Lunars, page 147.
  • Foot-Confusing Buffet: See Unarmed Combat for a revision of this charm.

Lunar Melee Combat

  • Dance of the Living Blade: Remove the limitation on initiative entirely. See Exalted: Lunars, Page 150.
  • Irresistible Storm Attack: This charm costs 4 motes, 1 willpower plus 1 mote per yard. Everyone within melee range (but who wasn't targeted by one of the Lunar's extra attacks) must give up one yard of ground per extra mote of essence spent, or subject himself to a free reflexive attack. See Exalted: Lunars, Page 150.
  • Spinning Blade Attack: Use the system from Lightning Sword Method. The latter charm no longer exists (or will be revised later). See Exalted: Lunars, Page 151.
  • Dust-Devil Advance: This charm cannot give the Lunar an initiative bonus higher than his Dexterity. See Exalted: Lunars, Page 151.
  • Twisting Monkey Wrist: This charm lowers the difficulty to perform a disarm maneuver in combat to 1, though the target can still parry this attempt if he wishes to do so. If the maneuver is successful, the target's Wits + Melee roll to retain his weapon is at difficulty 2. See Exalted: Lunars, Page 152.
  • Ferocious Avalanche Technique: Any subject that gives up even a single yard to this charm is forced to the ground prone a number of yards away from the Lunars equal to the number he sacrificed. He must spend a dice action in order to regain his footing. See Exalted: Lunars, Page 154.
  • Weapon Fusion Method: You can combo Melee and Unarmed charms, if you include this charm. Minimum Dexterity is now 4. See Exalted: Lunars, Page 155.
  • Weapon-Shaping Prana: This charm requires Shaping the Once-Living Form as a prerequisite. See Exalted: Lunars, Page 155.

Lunar Ranged Combat

These charms have been extensively altered. See Ranged Combat for more detail.

Lunar Defensive

These charms have been extensively altered, and more detail on these changes can be found on the Defensive Parry, Defensive Dodge, and Soak Monkey pages.

Changing Moon

Shapeshifting Charms

  • Hide of the Cunning Hunter & Masking the Brilliant Form have been revised. More information can be found at the Subtle Monster branch of Shapeshifting charms.
  • Blossoming Gift of Luna: the motes spent on this charm are explicitly committed until you end the charm. See Exalted: Lunars, Page 125.
  • Deadly Beastman Transformation Gifts are modified as follows:
    • Lightning Speed: This gift provides +4 Speed per purchase. See Exalted: Lunars, Page 126.
    • Gift of Hands and Arm-Array: These gifts increase the effective overall rate of weapons when dual- or multi-wielded in addition to their ordinary benefit. Gift of Hands provides a +1 bonus to the rate of the weapons wielded, while Arm-Array provides a +2 bonus. See Exalted: Lunars, Page 126.
    • Fearsome Appearance and Terrifying Beastial Visage: These gifts raise the Willpower threshold that determines their effects to (Essence +3), instead of the the listed limit. Terrifying Beastial Visage requires someone subjected to it's full effects to make a Valor roll every turn in order to confront or attack the Lunar. See Exalted: Lunars, Page 127.
    • Impenetrable Beast-Armor: The soak given with this gift DOES stack with that given to Rugged Hide. Other limits (hardness) apply normally to the character. See Exalted: Lunars, Page 127.
  • Prey's Skin Disguise: This charm has an instant duration, expanding the Lunar's natural shapeshifting power (with a higher cost to assume the form). The form is not considered a true form however, and so anima banners past a certain threshold cause the charm to fail. See Exalted: Lunars, Page 129.
  • Lunar Blood Reshaping Technique and Wondrous Lunar Transformation: These charms have a duration of Instant. This seems only fair given the prerequisites: an Essence 4 Lunar being able to change a willing subject into an animal isn't too terrible. Also, this fits into the cost of Shaping the Once-Living Form (which requires a Willpower to make the charm permanent). See Exalted: Lunars, Page 130.
  • Fish Tail Technique: is only Essence minimum of 2. See Exalted: Lunars, Page 131.

Lunar Body Enhancement

These charms have been changed into Changing Moon charms, and altered significantly. Check out the Body Enhancement page for more details.

Stealth

  • Chameleon Skin Disguise: The Lunar only gains automatic successes equal to half of his Dexterity when he moves while using this charm, rounded down. The rest of the character's dexterity can still be rolled. He does not have to spend 2 motes once he finishes moving. See Exalted: Lunars, Page 182.
  • Track-Sweeping Essence: This charm requires a minimum Manipulation 4. It can conceal the passage of as many people as his (Essence x2). See Exalted: Lunars, Page 183.

Interaction and Knowledge

  • Lion Roar Method: Anything the Lunar says while the Charm is in effect is clearly audible to anyone within a number of yards equal to the Lunar's (Essence x Stamina x 100). This charm requires a minimum Essence of 2.

No Moon

Survival and Healing

  • Beast Instinct Method: This charm allows the Lunar to add dice to any Survival roll, regardless of which attribute is involved. The character cannot add more dice than his wits. See Exalted: Lunars, Page 168.
  • Whale-Breath Technique: This charm has a minimum essence of 2. The cost is 2 motes, plus 1 mote/dot. Each extra mote spent activating this charm adds one dot to the Lunar's stamina for the purposes of duration. This cannot more than double the character's stamina. See Exalted: Lunars, Page 168.
  • Gill-Breathing Technique: This charm has a duration of Indefinite. See Exalted: Lunars, Page 168.
  • Sealskin Endurance and Heat Adapting Method: This charm has a duration of Indefinite. He can soak all sources of (cold or heat, depending on the charm) with his bashing soak. See Exalted: Lunars, Page 168-169.
  • Fire-Walking Prana: This charm allows you to soak fire-damage with your bashing soak, and adds +Essence to your soak score against such damage. See Exalted: Lunars, Page 169.
  • Food-Scenting Method and Water-Providing Technique: This charm gives you your Essence in automatic successes on the Perception + Survival roll. The difficulty can rise as high as the Storyteller deems appropriate for the circumstances. See Exalted: Lunars, Page 170.
  • Wolf-Endurance Method: This charm has Food-Scenting Method OR Water-Providing Technique for it's prerequisite. See Exalted: Lunars, Page 170.
  • Pain-Numbing Prana: This charm reduces all wound penalties (and other penalties caused by pain) by -1 per 2 motes spent activating the charm, and has a duration of One Scene. The Lunar may not reduce these penalties by more than his Stamina. See Exalted: Lunars, Page 172.
  • Will of the Stoic Warrior: This charm eliminates all wound penalties, and has a duration of one hour. It costs 4 motes, 1 willpower.
  • Luna's Fortitude: This charm costs 1 mote and 1 willpower. It may explicitly be put in a combo despite it's duration. The character cannot sustain this charm for more turns than his Stamina, but must pay the cost of the charm every turn. See Exalted: Lunars, Page 172.
  • Bruise-Relief Technique: This charm has a Duration of Permanent, and a Type of Special. It's use does not count as a charm. See Exalted: Lunars, Page 173.

Perception and the Wyld

The overall structure of the Perception tree has been changed, and is now broken up into a number of subpages. In particularly, see Perception and The Wyld. Sight, Hearing And Touch, and Smell And Taste are also important subpages.