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Charm Details
Lore Charms
- Harmonious Academic Methodology (pg. 330)
- Cost: --; Type: Permanent; Duration: Permanent
- +Ess non-charm automatic successes to any Lore roll involving a specialty. Add a topic to list of Lore topics every story.
- Upon succeeding at any Moderate or Extremely difficult Lore roll to introduce a fact, may request to add a related topic to library.
- First Knowledge’s Grace: (pg. 330)
- Cost: 4m; Type: Reflexive; 'Duration: One scene
- While using this charm, ignore all penalties to teach someone, and can teach even those incapable of learning.
- Flowing Mind Prana (pg. 331)
- Cost: 1xp+; Type: Simple; Duration: Instant
- Commit XP from unspent total to teach someone else, training abiliites up to 5 and imposing an intimacy I hold; every 3xp imposes 1 level of intimacy.
- The target must perform at least one task at that intensity before reducing that intimacy.
- Soul-Light Spreading Discipline [-, P]:
- When those she teaches pass on her teachings, it works as a cult; half of all adherents to her teachings count as her Cult rating.
- Legendary Scholar’s Curriculum [-]:
- May offer XP to [Ess] characters or half that to [Ess x5] characters.
- Bottomless Wellspring Approach [-]:
- May attempt to establish a fact whenever her knowledge of historical events, local myths or rumors, etc, is challenged.
- If it falls into a lore background or specialty, +1 automatic success and double all other successes.
- Lore-Inducing Concentration [3m, Sup]:
- Supplements an attempt to introduce or challenge a fact; +1 automatic success, reroll 6s.
- Truth-Rendering Gaze [6m, Sim]:
- Study an object, roll Read Intentions using [mental attribute]+Lore, difficulty based on relation to area of expertise.
- Reveals purpose and function of an artifact, or studied geography provides +Ess noncharm bonus dice for Survival or War rolls for a scene.
- Heaven-Turning Calculations :
- +Ess noncharm bonus dice to Craft rolls, spell effects, and speculative Bureaucracy rolls, to Lore rolls based on logic and mathematics, and to any use of Wyld-Shaping Technique.
- Prophet of Seventeen Cycles [12m1wp]:
- Spend a day studying a subject from a definitive source, make a pronouncement against an ongoing project;
- those who act in accordance with her pronouncement gain bonuses, those who try to fight her pronouncement suffer penalties.
Presence Charms (pg. 369)
- Listener-Swaying Argument [3m, Sup]:
- Supplements an instill or persuade action, adding one automatic success and +1 non-charm bonus die for every 2 points the target’s Resolve is boosted by any means, to a maximum of +3 dice.
- Harmonious Presence Meditation [5m or 7m, Ref]:
- For one scene [or indefinite for 7m], add +3 bonus dice to all social influence from all abilities but Stealth, and all Social influence charm costs are reduced by 1m, minimum 1 mote.
Survival Charms (pg. 409)
- Friendship with Animals Approach [3m,Sim]:
- Wild animals become more docile; herbivores ignore her or even allow her to pet them, predators will allow her to past unchallenged.
- Does not work on sentient animals, animals trained to attack, or animals maddened by pain, hunger, or disease
Medicine Charms (pg. 341)
- Ailment-Rectifying Method [3m, Sim]:
- Spend an hour treating a patient for a properly diagnosed disease, rolling Int+Med vs morbidity, adding half extra successes to patient’s next Resistance roll, as long as they remain in bed and are cared for.
Occult Charms (pg. 354)
- Terrestrial Circle Sorcery [--, P]:
- May take Shape Sorcery actions, learns one shaping ritual and one Terrestrial spell, her new Control spell.
Sorcery: Initiation
Bargain with Mara (pg. 466)
- Power from those who Love Her:
- Draws power from unrequited love or similar emotions. Reap sorcerous motes equal to intimacy rating, 1/day/intimacy, 1 intimacy/spell [unless it is Control spell], 10m/scene max.
Terrestrial Circle Spells (pg. 471)
- Silent Words of Dreams and Nightmares [control]: Ritual, 1wp;
- Gazing into a reflective surface, she may change the dreams of someone she has interacted with or possesses a symbolic link to, giving them a particularly vivid dream; a roll of Intelligence+Presence may be used to Instill, Persuade, or Inspire the dreaming character according to the imagery and emotional tenor of the created dream. Intimacies may not be used to bolster Resolve against this action. Once used upon a target, any used symbolic link burns to ash, or she must interact with them again before she may cast this upon them once more.