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Charm Table
Charm NamePage #TypeCost (duration)Keywords
Bureaucracy Charms    
Frugal Merchant Methodpg. 283Simple1m (Instant) 
Craft Charms    
Craftsman Needs No Toolspg. 292Simple6m (One task)Mute
Durability-Enhancing Techniquepg. 294Simple5m (Instant) 
Crack-Mending Techniquepg. 295Simple10m, 1wp (Instant) 
Flawless Handiwork Method (x2)pg. 297Supplemental6m (Instant) 
Experiental Conjuring of True Voidpg. 197Reflexive4m, 4cxp (Instant)Salient
Lore Charms    
Harmonious Academic Methodologypg. 330Permanent-- (n/a) 
Melee Charms    
Excellent Strikepg. 346Supplemental3m (instant)Uniform
Dipping Swallow Defensepg. 346Reflexive2m (instant) 
Occult Charms    
Ancient Tongue Understandingpg. 356Reflexive6m (one scene) 
Terrestrial Circle Sorcerypg. 360Permanent-- (n/a) 
Death of Obsidian Butterfliespg. 360Permanent-- (n/a) 
Summon Elementalpg. 360Permanent-- (n/a) 
Resistance Charms    
Ox-Body Techniquepg. 375Permanent-- (n/a)Stackable
Ride Charms    
Master Horseman's Techniquepg. 380Permament-- (n/a) 

Charm Details

Craft Charms

Craftsman Needs No Tools (page 292) ^
You can work directly with your chosen material, shaping it with hands, breath, and voice. Start basic and major projects as soon as you have the ingredients, and complete them in minutes or seconds. Does not speed Superior or Legendary projects. Reduce the cost to 4m if used in conjunction with tools; you still get the speed bonus in this case.
Cost: 6m; Type: Simple; Duration: Instant -- Keywords: Mute

Durability-Enhancing Technique (page 294) ^
Five minutes to an hour of work treating an object which can be no larger than (Essence) yards in radius, increasing the difficulty of damaging it by two or [Essence], whichever is higher. Gain 1 silver or gold point (for basic or major objects, respectively,) when an item's durability is displayed in a scene. Impressive narrative effects on item durability.
Cost: 5m; Type: Simple; Duration: Instant

Crack-Mending Technique (page 295) ^
Repair even impossibly destroyed things (but not things that have been utterly unmade); shattered crystal, burnt paper, splintered wood, twisted metal, etc. Requires (10 - Essence) hours, unless used with Craftsman Needs No Tools, which lowers the time required to mere minutes or seconds. If used with CNNT, often you don't even need raw materials to make the repairs! Can be used to restore magical items, but cannot make non-magical remants of an artifact magical again.
Cost: 10m, 1wp; Type: Simple; Duration: Instant

Flawless Handiwork Method (x2) (page 297) ^
Reroll 6s and 10s, until neither result appears, for Craft rolls supplemented by this charm.
Cost: 6m; Type: Supplemental; Duration: Instant

Experiential Conjuring of True Void (page 292) ^
This Charm is used after a (Attribute + Craft) roll, adding one automatic non-Charm success and (Intelligence + Essence) non-Charm dice. May not be used on basic projects.
Cost: 4m, 4s/g/wxp; Type: Reflexive; Duration: Instant -- Keywords: Salient

Resistance Charms

Ox-Body Technique (page 375) ^
Every purchase of this charm, which can be bought (Resistance) times, grants (at Stamina 3:) one -1 and two -2 health levels.

Ride Charms

Master Horseman's Techniques (page 380) ^
This charm provides the Solar with the following Techniques:

  • Master Horseman's Eye, spend 1m to reflexively evaluate a mount for its strengths and weaknesses.
  • Speed-Sustaining Technique, spend 1m reflexively while touching a mount to sustain it for two hours; effort during that time does not exhaust the horse.
  • Spirit-Steadying Assurances, spend 1m to reflexively stop a mount from panicking, shaking off all natural or supernatural fear. Lasts (Essence) rounds or one scene.

The Talisman of Ten Thousand Eyes (Sorcery)

Shaping Ritual: Whenever the Sorcerer takes the first shape sorcery action to begin casting a spell, she may stunt it with a description of how she casts the spell through the Talisman or draws on its power. This gives the Sorcerer (stunt rating +2) sorcerous motes toward completing the spell being shaped. You can only benefit from this ritual once per scene, unless using your Control spell.

Terrestrial Circle Spells

Death of Obsidian Butterflies (page 472) ^
Unleash a cascade of obsidian butterflies, rolling (Perception + Occult + Essence) as an undodgeable decisive attack applied in a line to all enemies out to medium range. The line is one-range band thick, and reaches high enough to attack enemies that are within short range of the ground,-- battlegroups recieve a -2 penalty to defense against the butterflies. The attack deals raw damage equal to the sorcerer's (Essence + extra successes), or (Essence + Occult + extra successes) against a battle group. The sorcerer does not reset to base initiative. It typically destroys scenery made of wood, glass, or other fragile substances and the butterflies shatter and leave behind a hazard after the attack is resolved. (Treat as an Enviromental Hazard, 2L damage, difficulty 2 to resist with Dexterity + Athletics.) Armored Boots are sufficient to avoid the hazard.
Control: When emotions run hot, butterfly silhouettes rise from her shadow. When angry, her fingernails turn to sharp volcanic glass.
Cost: 15sm, 1wp; Keywords: Decisive-only, Perilous; Duration: Instant'''

Summon Elemental (page 475-6) ^
Shape an Elemental from the ambient essence, requiring a 4-hour ritual (cast once per day, max.), summoning an elemental of up to Essence 3 into existence. Requires an (Intelligence + Occult) binding roll, against the Elementals resolve, with success either binding the Elemental for a year and a day or to a single task of indefinite duration. Failed bindings simply result in the Elemental dispersing back into the ambient essence.
Cost: Ritual, 2wp; Keywords: None; Duration: Instant