Unexpected Downpour (Talia_Sokolov) Phantom Thief PLAYER CASTE (SUPERNAL) Melody Zenith (Presence)
ATTRIBUTES--- PHYSICAL SOCIAL MENTAL Strength 2 Charisma 5 Perception 2 Dexterity 5 Manipulation 3 Intelligence 2 Stamina 2 Appearance 3 Wits 3
Abilities--- WAR LIFE WISDOM Archery Craft Bureaucracy *** /Athletics/ **** /Larceny/ ***** Investigation /Awareness/ * Linguistics * /Lore/ *** Brawl /Performance/ **** Occult /Dodge/ *** >Presence< ***** Medicine Integrity Ride ** Melee Sail Resistance /Socialize/ **** /Thrown/ ** /Stealth/ **** War Survival

Specialties and Skill-related Notes

Performance: Rousing the Audience
Stealth: Distracting the Over-wary
Larceny: Planning the Next Grand Heist
Presence: Smile of a Charming Rogue.

Lore: (focus) Gem's Thieving Spirit Mentor; (no specialties)
Languages: Flametonuge (native);


Influence 4 - The Desert Fox, simultaneously beloved and cursed as the scourge of the over-rich and patron of the needy. Her announced heists draw quite the crowds and as such, cause trouble for law enforcement.
Language 3 - To cultivate a number of diverse looks, she knows High Realm, Low Realm, and Riverspeak.
Resources 3 - While she gives much to the poor, she has used a fair amount of money in investments in Guild projects and such, including those of her parents, much to her amusement and their frustration when she sends notes about having invested. They've been able to become merchant princes with her investments and their own talents.
Artifact 4 - A fox mask of Orichalcum, white, and red jade.



Masterful Performance Exercise
Voice-Hurling Method


Harmonious Presence Meditation
Majestic Radiant Presence
Blazing Glorious Icon
Poised Lion Attitude


Seasoned Criminal Method
Flawlessly Impenetrable Disguise
Lock-Opening Touch
Preying On Uncertainty Approach


Frugal Merchant Method


Graceful Crane Stance
Monkey Leap Technique


Perfect Shadow Stillness
Invisible Statue Spirit

BP Spent

4 in Artifact
2 in Willpower
9 in Caste/Favoured Abilities

Tempers & Combat Stats

Essence: 1; Willpower: 6; Motes: 0 personal, 0 peripheral
Health Levels: -0/-1x2/-2x2/-4/Incap
Join Battle: 8d; Defense: Parry 5 (Evasion 2)
Resolve: 4; Guile: 1; Appearance: 3


And so it (Tender of Far Southern Undergrowth, Helal) went about attempting to lure her into the gang. It offered family and kinship to someone who had none. While it might not respect wealth and power, it DID respect loyalty. With effort, she was won over and began her training in the arts of sneakthievery, forgery, elegance, and charm. For a child like her would need to fit in without being obvious. Her talents grew there. She had already learned to be manipulative and charming in her attempts, but now she had more to focus on.

She would enter rooms “accidentally” searching for family at parties, catching people in delicate moments, take and copy papers that would serve (along with some other items to hide any movement, to make it seem a simple theft).

It was a daring life for her, and she began to thrive on the thrill even more than her friends in the gang. She grew into her adult life, and had been saving her money for leaving home. Her parents had been bothering her to marry one of a few crafters who would serve well to increase their own fortunes. It was during one of these very courting sessions where she tired of being chased and having dirt on the older fellow in question, she took her second breath as she subtly threatened him with questions about his predilections for girls younger than even her. Of his byblows by them. Of how EMBARRASSING it would be if word got out. He tried to threaten her physically, but a thrown fork suddenly caught him in the back of the hand. His fear was obvious as she lifted a knife, lightly balanced in her hand to throw.

That very night she gave her goodbyes to the crew and left with her money, all she could carry, including a number of gifts from her friends, and supplies. Setting off for the open South, she could do anything, go anywhere. No longer did she steal for others, but only her own satisfaction. First to An Teng, verdant lands of wealth and wonder.