House Rules
House Rules for The Witching Minute, a Skype/Roll20 game of Vampire the Masquerade.
Cast of the Game
Game Sessions
- Session1 -- First Session (5xp)
- Session2 -- Second Session (4xp)
- Session3 -- Third Session (5xp)
- Session4 -- Fourth Session (5xp)
- Session 5A -- Fifth Session (premature end) (3xp)
- Session5 -- Fifth Session (10xp)
- Session6 -- Sixth Session (3xp)
Extra Systems
- Library - New background for research and information.
- Brujah
- Cappadocians
- Disciplines: Auspex, Dominate, Fortitude
- Weakness: Necrotic Aura -- Cappadocians exude a spiritual blight as a result of their innate closeness to death. Insects die if they come too close and plants wither at the touch of a Graverobber. Extended periods of time in physical contact with a Cappadocian cause inexplicable weakness and fatigue, inflicting one level of Bashing damage per hour. This unnatural Aura of Death unnerves mortals and even vampires, adding 1 to the difficulty of all Social rolls not based on Intimidation. Finally, Cappadocians may never spend blood to appear more human; they are far closer to a corpse than a living being and cannot pretend otherwise. (Hand of Hades Flaw)
- Gangrel
- Disciplines: Animalism, Fortitude, Protean
- Weakness: Bestial Visage -- A Gangrel's Beast displays itself in times of stress. Whenever a Feral would make a Frenzy check, they must make an additional, separate Self-Control check at the same difficulty. If they fail this roll, their Appearance is reduced to 0 for the rest of the scene as the Beast twists them into an animalistic monster. Gangrel with Instinct assume the Bestial Visage whenever a Frenzy roll would be required, unless the difficulty of the roll is less than their Instinct score. (Face of the Beast Flaw)
- Malkavian
- Disciplines: Auspex, Dominate, Obfuscate
- Weakness: Eternal Madness -- Afflicted with an incurable Derangement. (V20)
- Nosferatu
- Disciplines: Animalism, Obfuscate, Potence
- Weakness: Soul's Visage -- A Nosferatu's maximum Appearance is equal to 1/4th of their Morality rating, rounded down. Even those Nosferatu with an Appearance of 1 or 2 are disfigured and project an unsettling air. Their appearance-related Social rolls have a permanent +2 difficulty, unless related to Intimidation. (new)
- Toreador
- Disciplines: Auspex, Celerity, Presence
- Weakness: Entrancement -- Falls into a trance when confronted with beauty. (V20)
- Ventrue
- Disciplines: Dominate, Fortitude, Presence
- Weakness: Selective Thirst -- Able to feed only on a single, specific type of mortal. (V20)
Combat
- Each character may take one defensive and one offensive action in a turn, or activate a Discipline.
- Extra attack successes do not add to damage rolls.
- Grapple - All attacks made against a grappled or grappling character are at +2 difficulty and botches will result in the attack hitting the other character.
- An instructor must have a rating 1 higher than the level of any power he is attempting to teach.
- In-Clan Disciplines can be developed on one's own, given sufficient time and practice.
- Physical Disciplines do not require an instructor, even if they are out-of-Clan.
A rating of 4 or more in a Disciplines may impose some penalty on the vampire.
- Criteria
- One Clan Discipline has more dots than the other two combined
- An out-of-Clan Discipline has more dots than any Clan Discipline
- Knowing multiple powers of the same level
- Reaching your maximum potential in a Discipline without at least 5 in another
- Multiple recent botches of a Discipline
- Multiple recent excessive success with a Discipline
- Relying heavily on a Discipline, even when not required
- Any vampire who meets 3 or more of the criteria for Discipline Derangements gains a Temporary Derangement.
- Any vampire who meets 5 or more of the criteria for Discipline Derangements gains a Permanent Derangement.